Author Topic: Metro Cúbico Digital - Corona Works  (Read 7348 times)

2015-03-26, 12:22:22

Jacinto Monteiro

  • Active Users
  • **
  • Posts: 74
    • View Profile
Hello,

Some of our works below.
More at www.metrocubicodigital.com



« Last Edit: 2017-02-16, 17:05:54 by metrocubicodigital »

2015-03-26, 22:47:16
Reply #1

mitviz

  • Active Users
  • **
  • Posts: 483
  • Architectural/Product Modeling and Rendering
    • View Profile
    • MITVIZ
very good job, the dirt was done in corona?
« Last Edit: 2015-03-27, 15:24:24 by mitviz »
Mitviz
Professional Modeling and Rendering Solutions
Intel core i7-5960x cpu @3 GHz, GeForce GTX 970

2017-02-16, 16:10:57
Reply #2

Jacinto Monteiro

  • Active Users
  • **
  • Posts: 74
    • View Profile
Some of our recent works.

2017-02-16, 16:12:35
Reply #3

Jacinto Monteiro

  • Active Users
  • **
  • Posts: 74
    • View Profile
Plunch Lane houses

2017-02-16, 16:13:36
Reply #4

Jacinto Monteiro

  • Active Users
  • **
  • Posts: 74
    • View Profile
Oxford house

2017-02-16, 16:19:04
Reply #5

Jacinto Monteiro

  • Active Users
  • **
  • Posts: 74
    • View Profile
Chapel

2017-02-16, 16:32:28
Reply #6

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9278
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Plunch Lane houses

I like this set. Particularly lighting is realy nice.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2017-02-16, 16:36:12
Reply #7

Jacinto Monteiro

  • Active Users
  • **
  • Posts: 74
    • View Profile
chapel interior

2017-02-17, 19:24:18
Reply #8

Ałtaj

  • Active Users
  • **
  • Posts: 46
    • View Profile
Very nice images! Congrats! I have to ask about first one, how the rocks was made?

2017-02-20, 14:53:35
Reply #9

Jacinto Monteiro

  • Active Users
  • **
  • Posts: 74
    • View Profile
Hi,

Created a sphere and edit poly - paint deform on it. The "real displacement textures" with corona displacement did the rest!

Hope it helps.

2017-02-20, 17:12:41
Reply #10

Dalton Watts

  • Active Users
  • **
  • Posts: 218
    • View Profile
    • FortyFiveStudio
Could you share your foliage texturing workflow? Do you normally use maxtree ones? Great looking foliage IMO.
« Last Edit: 2017-02-20, 17:16:53 by Dalton Watts »
Instagram | forty.five.studio
Website | FortyFiveStudio

2017-02-20, 18:19:01
Reply #11

melviso

  • Active Users
  • **
  • Posts: 398
    • View Profile
    • Portfoilo
Nice renderings especially the foilage and ground materials. Did you use photogammentry for the foilage, rocks and ground assets?

2017-02-21, 12:37:21
Reply #12

Jacinto Monteiro

  • Active Users
  • **
  • Posts: 74
    • View Profile
Hi there,

We used evermotion corona vegetation and igrass models and distributed with itoo.

The texturing was done using some info found on this forum concerning coronafrontback.
Also each leaf is different because we used corona mix and corona multi map for instances in both diffuse and transparency slots.

No, we didnt use any photogeometry here, only for the wood sculptures inside in the chapel.

Cheers.