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Messages - DarcTheo

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151
also had this problem in 1.3, object mode does not work.

153
[Max] I need help! / Re: SSS Pancake
« on: 2015-12-02, 10:27:29 »
Hello,

I am trying to achive a puffy pancake look, but all i get is a stone pancake. I don't seem to be able to control SSS. A value of 1 cm looks the same as a value of 1000 cm.
The  object is at scale. But the geometry intersects inside. Maybe this is the issue? I made a mask to define the area i want to have sss. It seems to work with translucency but the effect is not usable. Does anybody can offer me an ideea? How can i make sss fuzzy  ? control the density? anything? I found a material in vray that has 3 sss layers. Does this works with corona layers?

Not really had success with Corona SSS either but have you read through this for SSS control? - https://coronarenderer.freshdesk.com/support/solutions/articles/5000534910-how-to-use-subsurface-scattering-volumetric-absorption-and-scattering-

154
Duplicate to mesh in the proxy settings? or if you display it as full mesh you might be able to just convert to edit poly

155
Suddenly got an error saying "geometry object with zero scale will be ignored" for all of my forest pack grasses, it spams me with error messages in the corona error window while rendering and it spams so much that it causes the PC to slow down ALOT. I clicked ignore similar messages and the workstation now renders the scene fine but the nodes on DR crash trying to render the grass, i can only assume the same thing is happening on their end but theres nothing I can click on in the DR window to stop it.

Why is this happening? everything has a scale of 100. nothing has been scaled, just imported like normal from forest pack.

156
[Max] I need help! / Re: where is roundcorner material
« on: 2015-12-01, 11:44:42 »
by the way, i never heard about what roundercorner material is.. where can i get info about it ? what is it used for ?

It rounds the edges of an object during the render. I think it's like doing a chamfer but during the render.

157
[Max] I need help! / Re: Corona DR
« on: 2015-11-30, 18:43:27 »
having issues with this too and miss maps when using DR, i would love to know the exact prodedure for converting paths to UNC, there is an option in the asset tracker to do this but it stil does not work

refresh the asset tracker in the top left. Select all the texture paths etc, then right click on one of the paths and click resolve path to UNC location. hit refresh in top left and it should be done. without clicking refresh it does not update, so you can't see what it has done.

double check all are now using UNC location, if there are some left overs, select them again and do the same process.

158
If you turn refraction off on your material does that fix it? I don't think you need to use refraction on a fabric curtain, just opacity.

159
[Max] I need help! / Re: Corona DR
« on: 2015-11-27, 16:00:38 »
From Max/Corona side this should just work fine - I can´t reproduce that at all. DrServer spawns Max as the same user and thus should also have the mapped drive(s).

Sole "win 8.1. pro" makes my head itching a bit. DarcTheo, OP, are you still reading your thread? ;) You are not running win 8 or 10 like Alex by any chance? Though I could not imagine why such basic networking stuff should have changed.

Good Luck

I'm still reading :p. I'm running Win 10 on all machines. our setup has each machine with an account named after the machine and all drives mapped the same. This setup did not work using the regular paths. using asset tracker and relink bitmaps etc with UNC has made everything work fine.

Lowering my max pixel size package through DR also helped the lower spec PC run without using all the RAM and has caused no problems with rendering the image across nodes and workstation.

160
[Max] I need help! / Re: Why is my Corona Sun so dim
« on: 2015-11-26, 17:30:45 »
Have you checked your exposure? are you using simple EV or photographic?

Do you have a corona sky in the environment map as well?


161
[Max] I need help! / Re: Corona DR
« on: 2015-11-26, 16:25:23 »
I still hold out hope that you guys will remove the need for UNC paths for DR to work. It's really killing a lot of time having to set that up and remember to keep doing it for every project, and many times within each project too.

After the explination above and the use of relink bitmaps, it is rather simple. Asset tracker was an inconvenience. I dont feel so bad about the UNC now.

I'm still not finding much info on how the DR works though, the tool tips only say so much. I want to know if synching frequently is better and if using smaller packages of pixels to save on RAM for lower spec machines will result in an inconsistant image or not.

162
[Max] I need help! / Re: Corona DR
« on: 2015-11-26, 12:39:11 »
Thanks, I have looked around at these, sometimes optimisation of the scene can't be fully achieved. In these cases, Im not really sure how progressive rendering works with a network but would lowering the 'max pixels to transfer at once' mean the lower spec PC could still help out? and is it better to synch at more frequent times or less frequent times?

I dont want lines to appear in the image if i transfer less pixels. Not sure if im missing somewhere i can read about the details of DR.

163
[Max] I need help! / Re: Corona DR
« on: 2015-11-26, 11:00:22 »
Usually it´s no problem to use drive letters but UNC is more fail safe as you can see (not only relating to Corona). And the paths used are simply those you have defined in your materials (Xrefs/IES_Lights/Output Paths and so on go the same). So if you want to make a paradigm change to UNC you will have to adjust all your materials (including libraries) and props one by one. When creating new ones you simply do not load "N:\Textures\Wood\shinywood.tga" but navigate to "\\NAS\sharename\Textures\Wood\shinywood.tga" and load that instead.

I understand now! I didn't realise navigating to the texture different like that would give it a different path name. I just tested going through the network instead of straight through "N:" I'll just make sure to navigate the network like this when linking files.

In terms of more detail how the PCs are setup, there is say workstation 1, work station 2 and node 1 node 2. Node 1 has account Node 1, node 2 has account Node 2. Both are always running DR.exe and have NAS mapped to N:. Its the same for workstation 1 - account is workstation 1 etc. They submit render and the nodes pick it up and help to render.

However just navigating for textures how you explained is probably just easier and then running asset tracker or relink bitmaps if accidently miss any.

Do you know how to fix the RAM problem though? when it says a node has run out of RAM and results may differ, what do I do in that situation? just not use the nodes?


164
[Max] I need help! / Re: Corona DR
« on: 2015-11-26, 09:36:17 »
[...] even though all those machines can access the drive with the same directory.

How do you define a "machine"? It´s always a user account/credentials who can access something (localy or on a network). So which account runs DrServer.exe? And has THAT user also your "N"-drive mapped?

The only way it does work is if we go to the asset tracker thing in max and resolve path to UNC location. Is this a must every time we want to use the DR?

I do not know any reason to use (legacy) network letters but running DOS emulators :) UNC makes less trouble in all respects.

Good Luck!

by machine i just mean another PC with its own account for that PC, all of them mapped to use N as the shared drive.

If using UNC is the way to go then I will just keep using that but is there a way to get it to map like that by default? or do you always have to go into the asset tracker?

165
[Max] I need help! / Corona DR
« on: 2015-11-25, 18:26:22 »
So we use a NAS drive shared across all our machines, all mapped to the same letter - N. When we try to use Corona DR it constantly says it cant find materials using the following N path even though all those machines can access the drive with the same directory.

The only way it does work is if we go to the asset tracker thing in max and resolve path to UNC location. Is this a must every time we want to use the DR?

Then the other question is....some of the machines are different specs, so sometimes a scene will run out of RAM on a couple of machines and it warns about having different results in the final image, how do we stop this from happening while still using all the machines?

Thanks

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