Author Topic: 1.6 Daily builds changelog  (Read 18383 times)

2016-10-10, 15:27:35

Ondra

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Daily builds are available in the usual place: https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015-daily-builds



So far just removing some dead code ;)
« Last Edit: 2016-10-27, 14:37:28 by maru »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-10-25, 23:17:18
Reply #1

Ondra

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lets start!

Bugfixes

  • Fixed .conf error popups on startup when running Corona under windows user with unicode name
  • Fixed: settings scatter density to 0 did not actually remove all instances
  • Fixed: interactive not updating when changing fstop: https://forum.corona-renderer.com/index.php/topic,13428.0.html
  • Renderstamp now fully supports unicode
Improvements
  • Added option to keep the CoronaLight white for direct visibility even when using highly directional emission distribution
  • Glare speedup by 33% (esp. with low glare blur)
  • Update to embree 2.12: generally faster performance (2-3%) and lowered memory consumption (esp. when using motion blur)
  • Autosave now creates folders automatically when set to use nonexisting folder, instead of failing
  • Updated interactive doc: http://corona-renderer.com/doc
  • Removed lighten, darken operations from mix tex (identical to min, max - updated min, max description)
  • Maxscript: added method getRenderType, removed isRendering: https://corona-renderer.com/wiki/maxscript
UI
  • Scatter dialog sizing improved
  • Fixed system settings dialog layout
  • Added clarifying warning to Output texmap - that affected by color mapping is not compatible with changing postprocessing during render
  • .conf parsing error message now shows location of the problematic file
  • out of memory error message improved
  • Added clarifying message when mtl editor preview is disabled in interactive
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-12-01, 15:57:15
Reply #2

Ondra

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the big one is here! hopefully everything works ;)


Major new features
  • Added fuzzy render regions in corona VFB - click and drag region while holding ctrl
  • Mix Tex now works with bump mapping in all modes, properly blending individual map bump results
  • LUTs no longer clamp overbright values, instead they extrapolate
  • Added curve color mapping controls
  • Added stereo perspective camera
  • Added Corona triplanar (blended box) texture
Bug fixes

Speed improvements

  • LUT parsing speedup: 3-5 times faster
  • Around 20% faster bloom & glare computations using 16-bit floats on computers supporting F16C instruction set extension (Intel Ivy Bridge and later). This should have no effect on the visual quality, but can be disabled in devel/experimental rollout in case of any problems.
  • Significantly improved sampling of HDR environment maps with significant contrast (for example with baked-in sun). Renders with HDRI should now have up to half the noise for same rendertime.
Minor improvements
  • Remove fireflies denoising mode now works for render elements
  • Lowered memory requirements of denoising render elements
  • Denoised render elements elements are now displayed as soon as ready, one-by-one - corona no longer waits until all denoised elements are computed
  • Added new render stamp variables: corona build name (%bn), preprocessing time (%ptp), number of CPU threads (%ct)
  • System-wide settings are now versioned to rule out conflicts when changing between daily builds and stable version
  • CoronaBitmap bump mapping now works outside of Corona
  • Added sRGB (Photoshop-matching) invert option to CoronaOutput
  • Added support for 3ds Max stereo camera plugin
  • Distance texture now shows warning in the render when no node is plugged in
  • gi.hdCache.* parameters renamed to gi.uhdCache.*
  • Updated the scatter lister script to 1.01:
    • Added a version number to the header of the program
    • Lister window now resizes to be high just enough for all the scatters to fit, saving space
    • Fixed crashes when instancing and referencing scatters (Lister now shows both instances)
    • Minor bug fixes and performance increases.
UI
  • Added LUT controls into VFB postprocess tab
  • Added taskbar progress bar to 3dsmax during rendering
  • Fixed glitch in CoronaMtl UI
  • Added tooltips to Corona Color Picker
  • Skinned checkboxes in Corona VFB
  • Changed maximum value of mtl editor quality to 50
  • Opacity cutout/clip checkbox in CoronaMtl changed to be off by default
  • Long dropdowns in VFB render passes select are no longer clipped by the bottom end of VFB window
  • Flip green checkbox in CoronaNormal is now on by default
  • Changed defaults of bloom and glare intensity to 1 (with default for “enable” checkbox remaining at false)
  • Corona buttons are now drawn with different color when disabled
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-12-13, 01:08:13
Reply #3

Ondra

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New features
  • Significantly improved refresh rate of interactive rendering when moving viewport quickly. Difference is most observable in simpler scenes
  • Added support for 3dsmax “2D Pan Zoom” feature in interactive rendering (max 2014+)
  • Recently used LUTs are cached in memory to allow faster switching between them.
  • Added support for zooming-in in Corona VFB during interactive rendering. The renderer automatically focuses on visible area

Improvements
  • Improved adaptivity and denoising results in some rare cases.
  • Reverted “flip green” default change from previous dailies since there is no clear consensus on what the option should be by default
  • Fixed cubemap + blowup + displacement rendering
  • Fixed noise amount sometimes computed incorrectly in image: https://corona-renderer.com/bugs/view.php?id=2369
  • Fixed freezes when changing tone mapping controls in VFB (introduced in previous daily)
  • Fixed crash when switching between interactive and regular rendering (introduced in previous daily)
  • Fixed Corona VFB history showing black images when used with region render
  • Fixed denoising turning image out of render regions black https://corona-renderer.com/bugs/view.php?id=2290
  • Faster drawing of image in docked VFB
  • Fixed bug with taskbar progress being stuck sometimes
  • Denoising is now no longer crashing when out of memory, instead error message is displayed
UI
  • Added tooltips for triplanar tex
  • Denoising is now properly disabled when rendering only elements
  • Fixed Shift+Tab not working on some elements in Corona VFB
  • Improved combobox drawing
  • Fixed combobox sometimes not closing (introduced in previous daily)
  • Fixed checkbox in corona VFB sometimes drawn without skin
  • Corona combo box now has scrollbar if enough items are present
  • TAB key in Corona postprocessing VFB tab now goes through all adjustable controls
  • Made the focused checkbox border less prominent
Curves controls
  • Made curves ajustment more responsive
  • When zooming in/out in curves control, histogram now updates accordingly
  • Improved how equalize in curves work with HDR images
  • Curves controls is now closed when VFB is closed
  • Curves window is no longer always on top of non-3dsmax windows
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-09, 22:42:14
Reply #4

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-11, 21:28:15
Reply #5

Ondra

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Fixed denoising not working

New DR - experimental
  • Improved UI DR server + DR tab in VFB
  • Slaves report their current status to master
  • Showing memory usage of slaves
  • Customizable names of slaves
  • 3dsmax on slaves is spawned immediately after DR server starts
  • Slaves now automatically gather missing assets from master and cache them locally
  • Adaptivity + DR now works
  • DR slaves now respect VFB regions, region layout on slaves is updated every time they send the results to master
  • Better response of DR: sends results faster
  • Improved anti-aliasing in DR when every slave renders only a few passes
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-02-24, 16:38:15
Reply #6

Ondra

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Resuming dailies after big rewrite

New features
  • Added cross and mirror ball environment modes to Corona Bitmap
  • Added image sharpening/blurring to postprocessing controls
  • Added linear exposure to Corona Output map
  • Added object space normal and object gradient modes to CoronaDataTex
  • Added tone mapping on/off checkbox to Corona VFB
  • Added on/off checkboxes to lightmix groups in VFB
  • Added lens distortion support (3ds Max physical camera) - both cubic and texture modes are supported
  • Added frequency spinners to Corona Multimap
  • Added color swatches to triplanar texture
  • Added option to bake lightmix into the scene - still very experimental - does not work with instanced lights for example
Improvements/fixes
  • Previous denoised image is no longer destroyed when re-rendering only a region with clear VFB off
  • Fixed denoising values from last render remaining on screen during next render
  • Fixed Corona EXR opening  in photoshop and took safety measures so it wont get broken in the future again
  • Improved quality of rounded edges shader
  • Vignetting is now no longer applied when using spherical/cylindrical/cubemap camera
  • Vignetting is now applied before other tone mapping, resulting in improved more dynamic look
  • Added collapsible groups to Corona fb
  • Generally improved speed by using better random sampling
  • Reduced flickering of the stats VFB panel
  • Bloom&Glare is now always disabled on Corona DR slaves, slightly lowering memory/cpu usage
  • Relative error is now shown with 2 decimal places
  • Fixed incorrect characters sometimes appearing in autosave filenames, disabling them: https://corona-renderer.com/bugs/view.php?id=2433
  • Improved the way expanding variables in autosave works - now it is possible to use for example D:/autosave/%f/autosave.exr to save each scene autosave into different subfolder (with subfolders created automatically)
  • Vfb regions: scaled together with image instead of being removed on render start
  • Vfb regions: saved in max scene
  • Vfb regions:can be disabled and later re-enabled (dropdown in menu)
DR bugfixes
  • fixed a bug preventing user from cancelling DR
  • fixed textures not working when rendering with backburner
  • fixed CPU load on slaves when no render is running
  • fixed rendering of black images on slaves when VFB region is used
  • fixed DR not being cancelled when render is stopped during GI precomputation
  • fixed incorrect number of passes received from slaves
« Last Edit: 2017-02-24, 17:16:18 by maru »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-02-28, 21:31:03
Reply #7

Ondra

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mostly DR bugfix daily


  • Lightmix is now computed in Wide RGB, same as normal rendering, to make its postproduction effect match more closely what Corona renders
  • UI: Fixed Lightmix tab not showing correct controls first time rendering after opening 3dsmax
  • UI: Shadowcatcher mtl: Fixed tooltip for “use matte projection mode”, hidden unused “keep aspect ratio control”
  • UI: added feedback message after clicking Setup Interactive LightMix informing how many lights/elements were created
  • Internal 3dsmax Corona name changed to just CoronaRenderer so every version of Corona can be invoked from maxscript using the same command
  • UI: Deleted nodes no longer count towards number of included/excluded nodes on include/exclude buttons
  • UI: Setup lightmix button is now greyed out while rendering
  • Fixed some LUTs not loading: https://corona-renderer.com/bugs/view.php?id=2498
  • UI: low memory message now prints system used memory and statistics of individual corona subsystems memory usage (currently only framebuffer)
  • Corona VFB title is now system-wide modifiable property - works with all render stamp placeholders, and few more. Changed default to show camera name and frame number
DR
  • Fixed Corona proxy not being rendered by DR slaves
  • Fixed scrollbar in DR tab
  • Pass limit now works correctly with DR
  • Slaves no longer fetch assets from master if the assets are stored in shared network folder
« Last Edit: 2017-03-01, 08:45:52 by maru »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-01, 19:32:31
Reply #8

Ondra

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  • Fixed which controls are frozen and which not when enabling/disabling tone mapping
  • Fixed VFB title being reset on render end
  • Flipped channel output in object space normal and object gradient modes of data tex to improve compatibility with substance designer
  • Reduced black fringe around lights when using sharpening
  • Fixed: lights not assigned to light select elements correctly when not using lightmix, but only light select elements [size=78%]https://forum.corona-renderer.com/index.php/topic,15085[/size]
  • Fixed displayed element type in render to texture UI for corona bake render elements
  • Fixed incorrect scaling of VFB regions when resolution changes
  • Fixed crash of DR slaves on scenes containing XRefs
  • Fixed VFB stats panel not showing statistics if another panel was displayed during render
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-06, 21:58:18
Reply #9

Ondra

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Big IR and DR bugfixes:
  • Estimated remaining time to finish render is now also computed from noise level, if noise limit is set
  • Distance tex now properly handles particle objects
  • Low memory warning now shows more info
  • Installer Unpack behavior improved: now it unpacks by default to actual folder, and opens the selected folder after unpacking
  • Added Psycho random sampler
  • Improved triplanar texmap filtering, fixed bump mapping working incorrectly in triplanar texmap https://corona-renderer.com/bugs/view.php?id=2457
  • Fixed: slow IR update rate when using physical camera https://forum.corona-renderer.com/index.php/topic,12115.0.html
  • IR improvement: scene is not entirely reparsed sometimes when not needed
  • Fixed: IR restarting when viewport selection changes with command panel open https://corona-renderer.com/bugs/view.php?id=2163
  • Fixed: IR restarting when changing editable poly subselection mode (vertex, line, poly, …) without modifying anything
  • Fixed: IR restarting when just selecting vertices/polygons in editable poly (without modifying them)
  • Fixed: command panel in Corona VFB still taking over scrolling when hidden
  • Changed default VFB history folder limit from 512MB (too low) to 2GB
  • Improved adaptive image sampling
  • Fixed: VFB window closing immediately after texture baking
  • Added option to denoise texture baking (RTT) render elements
  • DR: Fixed master waiting endlessly for final EXR dumps
  • DR: Fixed issues when assets were stored in folders with non-ascii characters
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-08, 10:40:06
Reply #10

Ondra

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Important bug fixes!

  • Fixed: Distance texmap + animated objects do not update properly in animations
  • Fixed: slow pixel probe in Corona VFB when using bloom & glare
  • Added image individual image filters description into tooltip
  • Fixed IR restarting the first time user clicked into a viewport
  • FIxed instancing not working on objects with deformable motion blur
« Last Edit: 2017-03-08, 11:26:26 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-09, 10:25:25
Reply #11

Ondra

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quick daily with some more fixes:
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-15, 01:42:53
Reply #12

Ondra

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  • Improved texture filtering for displacement and triplanar texture
  • Fixed in previous dailies, but mentioning it for completeness sake: incorrect motion blur value used in IR when rendering with physical camera
  • Fixed UI layout issues for system-wide setting, CoronaLightMtl
  • CoronaLightMtl: fixed exclude + button not freezing with the main exclude button
  • Added Gbuffer override to LightMtl (for more than 16 values)
  • Changed AO default samples parameter from 16 to 12, since the new sampler samples more efficiently - same quality is achieved with less samples
  • DR: “waiting for nodes” window timeout fixed - now timeout happens after 10 seconds of inactivity from all nodes
  • Fixed: crash when zooming our a huge render with renderstamp in VFB
  • Fixed: autosave not accepting folders with spaces in them
  • Fixed: indexed color bitmaps loading incorrectly in CoronaBitmap
  • Fixed: resizing of interactive Corona VFB on 4k displays
  • Added gamma control to CoronaOutput map
  • CoronaScatter instances with align to normal ON are no longer rotated 45 degrees on some geometries
  • Fixed crash on collecting data from slaves in DR
  • Reworked layered mtl UI
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-16, 00:47:11
Reply #13

Ondra

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  • Added falloff to wire tex, made it work with bump mapping
  • Fixed issues with point cloud display (with a little performance drop in viewport)
  • Lightmix coefficients now stick with their render elements, even when deleting a layer
  • Fixed lightmix Bake to scene behavior when using instanced lights
  • Fixed lightmix bake to scene with photometric lights
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-16, 19:37:17
Reply #14

Ondra

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  • Added initial support for Render To Texture projection modifier. Note that we need user feedback from betatesters to make it production proof
  • Fixed a dot appearing in middle of image when using lens distortion https://corona-renderer.com/bugs/view.php?id=2516
  • Sharpening and blurring can now be used at the same time to break pixel-perfect noise
  • FIxed rare cases of Corona locking up when using bloom & glare
  • Fixed master sometimes not finding slaves when searching LAN
  • Slaves found through Search LAN now show user specified names instead of hostnames
"Setup Interactive LightMix" button now launches a new dialog with additional configuration
  • Multiple options to group lights to LightMix layers: by groups, by instances, no grouping
  • Preview of number of elements created & consumed memory
  • Better warning display
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-19, 18:04:57
Reply #15

Ondra

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  • Fixed wrong action taken when clicking on save button in maximized Corona VFB https://corona-renderer.com/bugs/view.php?id=2453
  • Fixed a crash when resetting scene with Corona VFB open
  • Fixed NaNs in some cases of extremely motion-blurred lights
  • Fixed: wire text not working with deformable motion blur
  • Sharpening/blurring: added on/off checkbox, defaults changed to reasonable ones (still off by default)
  • Bloom and glare defaults changed to better looking ones
  • Fixed crashes when resetting a scene with interactive running
  • Fixed IR starting by itself immediately after opening a scene with docked VFB
  • Fixed: animated on/off button in CoronaLight/Sun was ignored: https://corona-renderer.com/bugs/view.php?id=2018
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-20, 21:34:26
Reply #16

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-22, 22:29:02
Reply #17

Ondra

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DR:
  • Fixed sending missing assets from master to slaves when assets contain non-ascii characters
  • Reduced network traffic by sending only a relevant part of the sampling mask to slaves
  • Reporting more errors when DR slaves cannot read data or received data are not valid
  • Slaves now start to render random strips (previously the rendered strips were the same for all slaves or close to each other)


Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-23, 23:57:16
Reply #18

Ondra

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  • Fixed Corona VFB sizing on 4k monitors
  • Docked VFB controls are now displayed only when mouse hover over the viewport
  • Fixed: crashes when using vectorMap
  • Improved low memory error message
  • Fixed random pixels sometimes being displayed for a second when running IR subsampling
  • Fixed view shifts when using IR with subsampling
  • VFB pixel probe values clarified
  • Fixed Corona autosave not working with UNC paths
  • Corona Light now remembers last file location used in IES selection dialog
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-27, 18:33:17
Reply #19

Ondra

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Regular daily build updates:
  • VFB now remembers rollout collapsed/expanded state across 3ds max runs
  • History comparison tool works again after it was broken in the last daily build
  • Fixed VFB being in inconsistent state when opened before any render by “show vfb” button
  • Installer now comes with bundled IES profiles from Real IES
  • Fixed Corona materials not updating in viewport when properties are animated and time slider is moved: https://corona-renderer.com/bugs/view.php?id=2414
  • Fixed occasional flickering in new IR subsampling
  • Removed “clear interactive vfb” parameter as it is no longer necessary with the subsampling
  • Fixed maxscript not working during IR when IR was launched via startInteractive() maxscript command https://corona-renderer.com/bugs/view.php?id=2579 - possibly leading to other bugs as well
  • Fixed: color picker temperature slider showing incorrect colors https://corona-renderer.com/bugs/view.php?id=2557
  • Fixed excessive log sizes from DR server causing HDD space exhaustion
  • Fixed: UI freeze when using “Lock 3dsmax during render” with Render to Texture (RTT). There is a bug in RTT, so we had to disable the lock for RTT
and now... we finally release the Corona Image Editor:
  • Standalone image editor/viewer inspired by Corona VFB, sharing its look and feel.
  • Offers rich and fast post-processing options for dumped EXRs from the VFB. Namely tone mapping, LUTs, bloom and glare effects, full featured denoising. Curves and sharpening tools coming shortly
  • It has lower system requirements. It is not necessary to have a scene loaded while you are working with your images. You can e.g. denoise Corona renders outside of the rendering process.
  • Also incorporates the LightMix feature. Now you can adjust your lights anytime you want.
  • All LightMix and post-processing settings can be easily shared between the VFB and this standalone editor.
  • EXRs from the VFB have its settings already baked in so it is being loaded automatically. No need to copy settings manually.
  • It can also work with non-Corona EXRs. For instance it is possible to add the bloom effect into them, or apply your tone mapping settings or LUT. Denoising is not available for such EXRs because they miss necessary “hidden” auxiliary data.
  • Edited EXRs can be saved to EXR, or converted to PNG/JPEG/BMP formats.
  • You can associate the editor with EXR files and open them just by doubleclicking.
  • Portable application, works with just unpacking, no installation necessary
  • Free with a regular Corona license


« Last Edit: 2017-03-27, 19:00:03 by Ondra »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-03-29, 23:26:03
Reply #20

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General updates
  • Fixed IR not exiting properly when VFB was closed after progressive passes limit was hit
  • The official suffix for Corona EXR files is now .cxr - changed defaults for autosave, render history, and saving from 3ds Max.
  • Fixed .cxr and corona jpeg not saving sequences properly
  • FIxed Corona EXR/JPG failing to save when saving from Corona VFB after render
  • Added error message when user tries saving render elements to .cxr (which is not possible)
  • Fixed IR not updating when object properties or wire color change
  • Added “Prevent black appearance” checkbox also to CoronaLightMtl https://corona-renderer.com/bugs/view.php?id=2565
  • Addded tooltip to “Prevent black appearance”
  • fixed: ">Max" button in VFB being always disabled (bug introduced in the last daily)
  • Fixed: parsing issues with animations, hopefully improving e.g. PhoenixFD compatibility
  • Fixed distance tex not working with scatter that is hidden
Corona Image Editor
  • All elements that have been successfully denoised by the editor are now marked within the element combo box.
  • Loads and saves Corona EXR files having new file extension ".cxr".
  • Fixed photographic exposure. Now it correctly loads Shutter speed and F-stop parameters from VFB dumps.
  • Fixed denoising mode combo box where the mode had to be selected twice in some scenarios.
  • Startup open dialog now can be closed without selecting any image. Editor then shows up empty.
  • Added drag and drop feature to load images into the editor.
  • Fixed tab order within tabs.
And last but not least major update to Scatter:
Added scattering directly on splines
  • When "1D - On splines" is selected, "Spline Scattering" rollout appears.
  • Users can set the spacing between instances on the spline, resulting in a regular distribution
  • Increasing "Jitter" will make the regular distribution more random
  • Changing "Offset" moves the instances along the spline
  • Rotating the spline's pivot will rotate the instances around the spline
Added scattering in regular patterns using UV mapping:
  • Only accessible during scattering on surfaces or closed splines
  • Three patterns available are Grid, Running grid and Hexagonal grid
  • Users are able to add random jittering (0 - 100%) to make the pattern more random
  • Increasing "Offset" moves the pattern
  • UV channel sets the Uv channel of the distribution object the Scatter uses
Changed "Align to normal" from on/off to [-1,1] value.
  • This value corresponds to aligning all instaces with -Z (value -1), aligning them to normal (value 0) and aligning them with +Z (value 1).
  • Allows blending the aligns (value 0.5 will be half the distribution object's normal, half Z axis).
Added regular steps option to Transformations
  • Each transformation (rotation, translation and scale) now has "Stp" value - the number of discrete steps the interval will be divided into
  • Each transformation now has 3 checkboxes X/Y/Z marking the axes that are affected by discrete stepping
  • If enabled, the interval is divided into "Stp" steps and one step value is chosen at random instead of choosing randomly from the whole interval
Added a scatter lister button
« Last Edit: 2017-03-29, 23:29:47 by Ondra »

2017-03-30, 15:51:07
Reply #21

Ryuu

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I kinda forgot to include in the yesterday's changelog one major update that is present in the daily:

Fixed the shadow terminator issue

(I'll post few images in the DB discussion thread)

2017-03-31, 18:47:43
Reply #22

Ryuu

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DR
  • Fixed DR server occasionally failing to start another render after the previous render has finished
  • Fixed DR logs being erased when directory size exceeds the limit
  • Automatically removing received max scenes on slaves
  • Replaced simple text area in DR rollout with a table where each entry can be disabled through a checkbox
  • Fixed rendering of Max regions on slaves (bug introduced in previous daily)
  • Decreased CPU load due to processing DR messages on master
  • Removed misleading error shown on slaves (“Received invalid message from master”)
  • Fixed slaves sometimes showing twice in DR tab
  • Attempted to fix crashes of DR when rendering via Backburner

Scatter
  • Fixed scattering even lower number of instances than requested when “Max Count” parameter was too low
  • Fixed overlaps in UI
  • Fixed the “planar” checkbox in UV mapping not disabling when not used

Corona Image Editor
  • Tooltips now respect screen boundaries.
  • Fixed bloom & glare not working in same cases
  • Added build version to the window title
  • Better error reporting for images containing invalid data (e.g. pixel data saved as integers instead of floats)

2017-04-03, 22:02:31
Reply #23

Ryuu

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  • Added rotation in degrees for enviro maps to Corona bitmap
  • Distance map now works in bump slot
  • Terminator controls added to devel/debug UI
  • Fixes freezes when using GrowFX
  • Fixed UHD cache reporting NaN stats sometimes
  • Fixed texture baking (RTT) sometimes saving to incorrect location
DR
  • Fixed crash when viewing DR tab in VFB while rendering with invalid nodes
  • Changed port for communication with DR slaves to 19666, to avoid conflict with licensing server
  • Fixed render slaves failing to start rendering when no viewport is active
  • Slaves now correctly report their status when they are listed by hostname rather than by IP address (https://forum.corona-renderer.com/index.php/topic,15090.msg98412.html#msg98412)
  • Fixed CPU load of DR server when idle
  • Nodes in DR rollout can be sorted by clicking on columns
  • Showing only hostname of slaves in DR tab, IP address is shown in tooltip

Image Editor
  • Added ctrl+o and ctrl+s shortcuts for fast image opening and saving

2017-04-04, 23:24:20
Reply #24

Ondra

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  • Rounded edges map now works in all slots https://forum.corona-renderer.com/index.php/topic,11397.0.html
  • Lightmix setup now no longer creates layers for lights from xreffed scenes - those do not save properly anyway
  • Fixed crashes when using xreffed CoronaSun
  • Added 3 new LUTs from Kim Amland (Dubcat) simulating real world camera response
  • Improved consistency of Distance texmap in bump slot with the same texture in displacement slot
  • Sharpening amount maximum value changed to 10, allowing much stronger effect to be created than before
  • Sharpening and blurring is no longer applied to the subsampled image at the beginning of IR
  • Fixed layered material spinners not being keyable https://corona-renderer.com/bugs/view.php?id=2589
  • Licensing server now shows both hostname and IP of computers making requests
  • When running multiple 3dsmax.exe with Corona, all will now produce logfiles in differently named files, instead of all but one discarding their logs https://corona-renderer.com/bugs/view.php?id=2608
  • DR: Adaptivity is now computed as soon as total sum of 5 passes is rendered across all nodes - not after master itself renders 5 passes
  • DR: Multiple nodes can now be enabled/disabled at once by clicking a node checkbox with all nodes selected https://corona-renderer.com/bugs/view.php?id=2604)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-06, 00:07:45
Reply #25

Ondra

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  • Updated Martin Geupel’s (deadclown) CoronaConverter script to version 1.33
  • Added gamma randomization to Corona multimap
  • Increased maximum vignette strength to 10
  • Fixed rare bug causing non-responsive tonemapping controls https://forum.corona-renderer.com/index.php/topic,13401.msg97488.html#msg97488
  • Fixed DR server crashes when rendering very large scenes
  • Fixed IR restarting when just moving mouse in viewport in some scenes where physical cameras are present
  • Added individual Enable Bloom/Glare checkboxes to render elements
  • Added sharpening and blurring effects to Corona Image Editor
Scatter
  • Spline spacing changed to world units
  • Scattering on dense geometry now works correctly in UV mode
  • Translating UV mapping now offsets generated patterns
  • Fixed: incorrectly scattering on splines with adaptive interpolation - https://corona-renderer.com/bugs/view.php?id=2598
  • Discrete transformations changed so steps are now more intuitive: the "Step" value now specifies the amount. Translation is in world units, Rotation is in degrees and scale is in percent.
  • Improved consistency when setting "Count" lower than would be required to scatter the whole UV pattern.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-06, 21:58:54
Reply #26

Ondra

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  • Improved interactive rendering refresh rate (up to two times in simple scenes) - especially for docked VFB
  • Fixed Corona IR VFB resizing by itself on HiDPI displays  https://forum.corona-renderer.com/index.php/topic,15577.msg98551/topicseen.html#new
  • Fixed sky, displacement exports to standalone (format might still change in next daily, WIP)
  • Fixed random crashes in IR using Corona VFB
  • Fixed crash when spinning frequency/density spinners in some 3ds Max versions
Scatter
  • Scattering on splines should now have more intuitive behavior. Scattering now starts on the beginning of the spline and if spacing is set correctly, scattered instances can reach the end.
  • While scattering on splines, the default orientation is now the local Z axis. This can be changed by rotating the spline's pivot.
  • "Count" parameters have been moved to their respective rollups (one for Random surface and one for BBox scattering) and "Count/MaxCount" has been changed to "Limit" which acts as the hard limit on how many instances will be scattered.

Corona Image Editor
  • Renamed denoising buttons to better reflect their functionality
  • Background color of the pixel probe now matches to the pixel probe in Corona VFB.
  • The tone mapping rollout is now expanded on startup.
  • The open dialog no longer automatically launches on startup.

DR
  • Fixed 3ds Max not being closed on DR slaves in some cases
  • Fixed interference of status messages when more than one master renders on a network
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-07, 21:15:29
Reply #27

Ondra

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1.6 RC1 build

  • Improved defaults for sharpening
  • Fixed artifacts with some specific materials and reflection environment override https://corona-renderer.com/bugs/view.php?id=2623
  • Made layered mtl layers numbering consistent between UI and slate editor
  • Removed bloom&glare checkboxes from CESSENTIAL, Components, and LightSelect render elements
  • Fixed crashes when rendering with Max region and zooming in VFB
  • Fixed a bug causing merging of images from consecutive renders when using DR
Scatter
  • Fixed jitter range in UI (0-1 vs 0-100%) being inconsistent
  • Fixed UV scattering on smoothed splines
Corona Image Editor
  • When the image has been changed the editor now asks for confirmation on exit or when opening a new file
  • Checkboxes in lightmix tab are no longer part of the TAB key sequence
  • Fixed: save buttons no longer being left grayed out after saving
Let's do some testing!
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-10, 23:11:10
Reply #28

Ondra

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RC2
  • Fixed unnecessary CPU usage after render when bloom&glare is used with render elements
  • Standalone: improved error messages on duplicate materials
  • Vignette now properly works with 2D pan/zoom mode
  • Fixed possible artifacts with refraction environment override
  • Reset all hidden UHD cache parameters that may be still set incorrectly in old scenes due to some previous bugs - there are no longer any hidden parameters in UHD cache influenced by previous bugs
  • Fixed IR starting with old global renderer settings https://forum.corona-renderer.com/index.php/topic,15648.0.html
  • Fixed Corona bitmap not refreshing in viewport after file is modified on HDD https://corona-renderer.com/bugs/view.php?id=2635
  • Implemented “Force PT” checkbox for interactive rendering https://corona-renderer.com/bugs/view.php?id=2551
  • Fixed bug causing massively slower parsing and memory usage for displacement - displacement can now take 10 times less memory and 3 times less time

DR
  • DR reverted back to rendering whole passes on slaves to fix “slaves sending too many passes” bug. Rendering smaller strips can be optionally enabled, but is considered “experimental, may break some things” until further bugfixes.
  • Fixed: bug where search lan would return only first 10 nodes

Corona Image Editor
  • User is now asked for confirmation when resetting post-processing settings
  • Split functionality of opening a single image, and merging multiple images. Now each has its own button.
  • Fixed not updating zoom level within the title bar.
  • Editor asks for confirmation to discard changes when another image is dragged and dropped.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-11, 21:40:34
Reply #29

Ondra

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RC3
  • Improved error message in Corona Standalone when user tries to save to .hdr format (which is currently not supported for saving)
  • Replaced corona logo in interactive docked viewport with “Options” button
  • Replaced “All to 0” button in lightmix tab with “Toggle” that switches all checkboxes on or off
  • Misc UI tweaks
  • Fixed saving rendered .cxr images when rendering with Backburner by splitting to stripes

Scatter
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-12, 22:53:18
Reply #30

Ondra

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RC4
  • Added support for max 2018
  • Fixed saving images in .cxr format using ‘Save All’
  • Fixed incorrect sizing of snapshots in history tab
  • Hopefully improved DR stability in general
  • Fixed black stripes received from DR slaves when using VFB regions
Corona Image Editor
  • Fixed checking/unchecking exposure radio buttons.
  • Fixed indication telling which of the elements have been already denoised.
  • Improved way of displaying informative and error dialogs.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-14, 00:21:36
Reply #31

Ondra

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RC5

  • Added interactive FPS counter checkbox (enabled in devel/debug settings)
  • Renamed and reordered buttons in LightMix tab.
  • Fixed potential lockup of Corona VFB when 3ds Max is under heavy load (such as when rendering with lot of DR slaves)
  • Image Editor - Added button for toggling all LightMix element on and off. The LightMix controls are now consistent with VFB.
  • Added support for max 2018 to DrServer
  • Fixed adaptivity not working properly with DR
  • Fixed error message being shown when saving image to Corona Jpeg format (https://forum.corona-renderer.com/index.php/topic,15725.msg99563.html#msg99563)
  • Fixed drawing of VFB regions when 3ds Max region is used (https://corona-renderer.com/bugs/view.php?id=2525)
  • UI dialogs sizing and layout tweaked
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-14, 21:49:54
Reply #32

Ondra

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RC6... we are getting really close to release, if there are no more new bugs discovered, only planned change before release is tooltips update


Corona Image Editor
  • Rewritten some error messages to make them more comprehensible
  • The application EXE made fully standalone with no dependencies on any DLLs
  • Added curve color mapping controls.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-18, 20:50:37
Reply #33

Ryuu

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RC7




2017-04-20, 00:02:37
Reply #34

Ryuu

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RC8
  • Fixed UV scattering behavior in very dense grids - https://corona-renderer.com/bugs/view.php?id=2653
  • Image Editor - “save” button now saves all elements and configuration into a single file when the output format is chosen as CXR (this is equivalent to using “Save CXR” from VFB)

2017-04-21, 00:19:24
Reply #35

Ryuu

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RC9
  • Image Editor - installer now associates editor with .cxr and .cexr file extensions
  • Added threshold to number of samples adaptivity can distribute to each pixel (to avoid slow progress in rendered passes)
DR
  • Fixed rare freezing when stopping rendering with DR
  • Fixed DR slaves occasionally getting stuck when new render is started immediately after previous render ends
  • DR server now might take longer to accept new connection as it waits until slave 3ds Max cleans up the previous render
  • Fixed DR slave reporting errors from previous render
  • Added more logging messages to slave 3ds Max
« Last Edit: 2017-04-21, 00:35:37 by sevecek »

2017-04-21, 22:04:08
Reply #36

Ryuu

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RC10

DR
  • Fixed slaves occasionally continuing to render after master already stopped
  • Fixed slave getting stuck while waiting for assets from master
Image Editor
  • Fixed wrong preselection of file name extension in Save all dialog.
  • Installer now creates a shortcut on desktop
  • Redesigned the confirmation dialogs when opening/quiting with unsaved changes to make them more clear and descriptive