Author Topic: Corona Round Edges Texmap as a map....  (Read 6195 times)

2016-03-27, 13:33:51

modii3d

  • Active Users
  • **
  • Posts: 5
    • View Profile
Would be nice to have Corona Round Edges Texmap as a map(mask)  for CoronaLayeredMtl or same way for Mix amount map in CoronaMix map
Works perfecty for rounding edges, also for reflection slot but I can't make it to work as a mask between two different materials on CoronaLayeredMtl ( also doesn't works with Ctexmap, but it's not necesary for me ). Or maybe am I missing something?

2016-03-27, 14:43:52
Reply #1

PROH

  • Active Users
  • **
  • Posts: 1219
    • View Profile
+ 1. This would make it possible to use "Round Edge" map in many different ways - like for example making a toon shader with other colors than black & white.

2016-03-29, 17:41:53
Reply #2

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13635
  • Marcin
    • View Profile
I don't think this is possible, nor seems to make sense. I know it's slightly different, but can't you use AO for this?
available in 1.6
« Last Edit: 2017-04-04, 14:02:18 by maru »
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-03-29, 21:14:08
Reply #3

pokoy

  • Active Users
  • **
  • Posts: 1982
    • View Profile
This has been requested before:

https://forum.corona-renderer.com/index.php/topic,6703.msg45240.html#msg45240

This is not possible with AO, at least not in all cases since AO relies on geometry and may miss edges. For example, it won't work on a flat plane.
The best example how this should work is to look what the commercial f-edge map does. It will generate a gradient on hard edges (smoothing group borders), open edges or selected edges only.

It would be fantastic to have this as a native map inside Corona.

2017-04-03, 23:43:10
Reply #4

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
fixed - round edges map now produces output even in mono slots (previously was disabled to fix a bug)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-04, 00:27:02
Reply #5

PROH

  • Active Users
  • **
  • Posts: 1219
    • View Profile
Great! Looking forward to try it :)

2017-04-04, 00:30:31
Reply #6

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
tomorrow in daily build ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)