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Bumping this topic.

We on 3ds Max 2024 / Corona 12 Update 1 (Hotfix 1) and booting up a blank scene is super slow. The 2 main causes.

CoronaMax2024.dlr and ChaosScatterMax2024.dlt

Is there anyway to speed the process on these files?

Hi,

During v12 daily builds we have significantly improved the loading of Corona plugins. If they are significantly slower to load that other plugins during start up, then you probably need to check internet connection and/or license server, update it preferably. The slow loading of plugins may happen when e.g. Max is started sooner than license server is initiated, say after PC reboot.

Thanks Aram, we will look into it.
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[Max] Resolved Bugs / Re: Crash with OSL wParallax
« Last post by wparallax on Yesterday at 23:17:59 »
And now? any news? 3 years ago.

Hey, as mentioned in the post above, the script was updated last year in November, and is now much more stable. The hide walls feature was causing most of the crashes, and was removed, and so far it seems to be more stable.  You can give it a try with the free scene, or if you already purchased the packs, you can again re-download the files, all the packs were updated.

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[Max] I need help! / Re: Outline as a Render Element
« Last post by romullus on Yesterday at 19:57:51 »
Corona does not have outline render element. If you think this would be a useful feature, you can request it here: https://chaoscorona.ideas.aha.io/ideas
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[Max] I need help! / Outline as a Render Element
« Last post by roy_bakerx5 on Yesterday at 19:46:39 »
Does Corona have a Render Element for the Object Outline similar to how V-Ray has one for its toon? I want to save out the object outline as an element for compositing in post.
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[Max] I need help! / Re: Black painted metal material
« Last post by maru on Yesterday at 18:31:15 »
I guess real world examples / photo reference would help here.
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I'm afraid that's not possible with Scans.
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[C4D] I need help! / Re: Scene parsing time extremely long
« Last post by TomG on Yesterday at 18:03:29 »
You are welcome! The support team can dig into the scene once they have a copy, to see what is going on (something they wouldn't be able to diagnose without the scene itself, in a case like this).
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I dont think so, chaos scatter lacks many tools, too bad developers don't listen carefully or development is very slow.

Neither :) It's that Scatter is not, and has never been, seen as a way to "replace" Forest Pack. The intention is pretty much what people describe above - to give, for free, a tool that works in a great many cases, so that many people don't need anything else and can also have a simplified workflow; and when extra control is needed then there are indeed third party plugins. Of  course, we do keep enhancing what Scatter can do, but it still is not seen as "one day it will replace..." in terms of its aims, goals, and direction. That would likely be a fairly futile exercise given that the developers of third party tools are companies and development teams dedicated specifically to "software that arranges objects" and they do not also have to develop a render engine :) So they can always push things one step ahead.
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Hello Maru and thank you, and if i want to exaggerate a bump, for example?
best regards
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