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1
General CG Discussion / Nobby knobby gays boys in your town
« Last post by tiroo on Today at 04:48:22 »
Glorious gays mens from your city
 
Sheen gays
2
[Max] I need help! / CPU usage drops to ~10%
« Last post by Mirage Studio on Today at 01:15:57 »
Hi,

I searched around and found a few old posts/articles (over 2 years old) about people experiencing CPU drops and it was related mostly to software updates and Windows 11 support. I would think that this is now up to date so I'm curious now if any light can be shed on my issue.

Quick look:
Ryzen threadripper 3970x
128gb 3600mhz ddr4 ram
Windows 11 (up to date)
Corona Renderer 11 hotfix 2
3dsmax 2024
Water cooled (max temp about 75C under full load)

As the title says, I'm getting CPU drops from 100% down to around 10% and then it stays at 10%. Usually if i reopen a file it will give me a couple tries at 100% but then seemingly at random the next one will drop to 10% usage. It seems to spread across cores so it's not just dropping to a single thread or something as far as I can tell. I've tried with different versions of 3dsmax and Corona and it seems to be system wide which leads me to believe it's a hardware issue.

I've been using this machine for about 5 years with no issues and only recently have had this come up. Even small scenes that utilize only 30% ram it happens so it's not me maxing ram out, I'm very familiar with that but this isn't it. I've considered picking up another 128gb just to be sure though.

I thought I figured it out when I disabled the caustics solver which seemed to resolve the issue at first but then it returned even with it turned off. It sometimes helps but inevitably the problem persists.

Any ideas?
3
[C4D] Feature Requests / Re: Reverse Material Convertion
« Last post by Rutg3r on Yesterday at 22:31:28 »
For me first choice is minimal requirement. The second would be optimal.
4
Gallery / Re: Excited waiting 2
« Last post by CharliestonePro on Yesterday at 21:16:20 »
Hello everyone. I would like to present to you one of my personal works;


We want things, whether they happen or not. This process passes with excitement. Of course, there's also a bit of worry. While in search of how to express this thought, I wrote a story. As the producer, director, screenwriter, and light chief, all that was left was visualizing the story in infinite space. There are many stories to tell...

Behance: https://www.behance.net/3dyilmazmuhammet
Website: https://muhammetyilmaz.net/
Instagram: https://www.instagram.com/ylmzmhamt/

[youtube]
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Gallery / Excited waiting 2
« Last post by CharliestonePro on Yesterday at 21:13:16 »
Hello everyone. I would like to present to you one of my personal works;


We want things, whether they happen or not. This process passes with excitement. Of course, there's also a bit of worry. While in search of how to express this thought, I wrote a story. As the producer, director, screenwriter, and light chief, all that was left was visualizing the story in infinite space. There are many stories to tell...

Behance: https://www.behance.net/3dyilmazmuhammet
Website: https://muhammetyilmaz.net/
Instagram: https://www.instagram.com/ylmzmhamt/

6
[C4D] Feature Requests / Re: Reverse Material Convertion
« Last post by John_Do on Yesterday at 17:57:56 »
It would be great to convert Corona materials to Cinema 4D materials. Since the other 3D programs don't recognize Corona materials while exporting.

What do you need in this scenario?

Is the material and the corresponding Texture Tags enough for export or do you also need the textures inside the material, with proper conversion of the material channels?
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Thank you.
It's a very accurate function for me.
I wish you all the best. Thank you!!!

Glad to hear it LeeHoYo
9
[Max] General Discussion / Re: Corona scanned material - no triplanar option
« Last post by Avi on Yesterday at 16:06:01 »
Update to Corona 11 HF 2.

You can download it from here: https://www.corona-renderer.com/download
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Gallery / Re: An attempt to achieve realism
« Last post by arqrenderz on Yesterday at 15:48:14 »
IA is no silver bullet.
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