Recent Posts

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[Max] I need help! / Re: mapping help
« Last post by Erich on Today at 21:05:04 »
Well of course you can author your textures in photoshop or wherever else and if you find it to be a lot easier and more flexible, then go for it. I see the situation completely opposite from you, for me procedural building of texture in 3ds Max is way more flexible and very often much faster too. If i need to adjust something, most of the time it's just a matter of moving a slider or two, or entering different numeric value instead of rebuilding texture from scratch in photoshop. And let's not forget memory savings - according to Corona report your bespoke texture takes 110 MB of RAM and my tiling texture is taking just a 770 kB (in fact i could've easily replace it with gradient ramp, so my memory footprint could have been zero). One more thing - if you would need to use this texture on different size or shape bottle, you most likely would have to rebuilt it from scratch, while with my approach, it's just a matter of adjusting some parameters and tiling, which all can be done with Corona IR running and having clear visual guidance.

I'm not forcing you to adopt my workflows, if you're more comfortable with your way of doing things, then by all means do it the way you like it and ignore my setup. After all there's many ways of doing the same thing in 3ds Max and everyone is free to chose what works for them ;]

Hi Romullus,

Thanks again for your feedback. I apologize if my previous message came across as critical of your approach.  My intention was simply to highlight that similar effects could potentially be achieved using Photoshop as well. It was more of an observation than a critique.

I completely agree that your method offers advantages.  As someone new to Corona, the technical aspects –  understanding how different tools (maps, textures, nodes, etc.) function and when to use them –  present a significant learning curve.  Unfortunately, I have found good tutorials are hard to find, and the Corona manual itself leaves much to be desired.  While the basics might suffice for architectural visualization work, Corona's learning curve steepens considerably for advanced tasks like product rendering. It's not a program you can master quickly, at least in my opinion. Corona could definitely improve onboarding for new users and include more learning resources for those engaging in areas outside of archvis.
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[C4D] I need help! / Corona VFB vs Picture Viewer
« Last post by GazzaMataz on Today at 19:37:39 »
Hi Peeps

OK I am using a PC with a TR 1920 CPU running at 3.5 ghz and when I render through VFB the test render I am doing takes 4 mins. When I do the same through Picture Viewer it takes the same. Now a colleague of mine has a Studio Mac which benches twice the speed of my PC using Corona Benchmark. He is rendering the same scene in VFB in just 1 min and yet it takes him 2 mins in Picture Viewer. He does have twice the RAM (64gb as opposed to my 32gb) as I do but I don't think that should make any difference.

What I want to know is how is he getting the 4x speed improvement in VFB over me? In theory my renders should only take twice as long…
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[Max] I need help! / Re: Help creating material with CoronaTileMap
« Last post by romullus on Today at 18:46:53 »
Did you check UV mapping of the wall object, maybe it's wrong?
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[Max] I need help! / Help creating material with CoronaTileMap
« Last post by Fortune_Lime on Today at 16:46:36 »
Hi

I'm trying to create a material using the CoronaTileMap which is a wood effect porcelain tile, as per the attached example. I'm sure it's quite simple but I'm missing something and I can't make it work correctly. Could anyone please help me out with this?

My initial thought was to have individual wood plank bitmaps plugged into a multimap, mapping randomizer and then to tile colour but I can't get the UVW mapping to look right. I've also attached a screenshot of the current material setup and IR from the VFB showing some kind of result.....

Thanks!
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[Max] Feature Requests / Re: Improved support of max colour management
« Last post by muoto on Today at 16:40:09 »
It would be nice to have your resolve/fusion workflow to see how you manage to create those LUT's... ;)

Between the -1.2 string, the "log" option in the vfb lut, the AgX ocio and DCTL (that i managed to install in resolve+fusion), the custom color correct node, well...it gets a little confused ;)

So when i color edit a 32bit image with Agx and dctl, i have trouble exporting to a lut to have the same result in the corona vfb
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Gallery / Re: Kill Bill
« Last post by ismailammar on Today at 15:45:18 »
Hello Maru, Thanks for your advice, of course I won't take it personally at all and you're right about your notice. I am always willing to take notices and critique from others to improve my work. 
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Gallery / CGI HOUSE IN SAUDI ARABIA
« Last post by ismailammar on Today at 15:43:34 »
CGI HOUSE IN SAUDI ARABIA
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if "avoiding user mistakes" is THE strategy - was anything done about Tone Curve after this thread:
https://forum.corona-renderer.com/index.php?topic=40616.0

an updated tooltip or something?
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Shouldn't happen, AFAIK 0 in Corona is just another valid seed, unlike in some other programs where seed 0, or -1 means random seed on each evaluation.

Splitting and moving the messages to bug reporting board.
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[Max] Bug Reporting / Re: Re: CoronaMultiMap seed spinner
« Last post by TomG on Today at 14:32:08 »
Definitely a case where a new thread would be better ;)
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