Recent Posts

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21
I am also checking on this. It is crucial to get info on whether dual CPU systems will be better optimized or not.
22
We had great experience with: https://www.vrtourviewer.com

Supports tours from krPano and Pano2VR.
23
[C4D] Feature Requests / Re: Support for AMD GPU Denoiser ?
« Last post by tuami on Today at 08:54:26 »
No developments on this front at the moment. We plan to revisit denoising and do a general overhaul (but not for 12) of everything, including UI, so we'd look into the generalization of the Intel denoiser then.

sounds good :) thanks for the clarification
24
I wasn't aware of the capability to read subdirectories. Thank you all.

However, I do find one aspect of the archive feature cumbersome: sometimes, after archiving, not all assets are collected, resulting in missing ones. There are no Missing Paths, and I use assets from three different drives: C, D, and network drives. Are there any precautions I should be aware of? I sometimes struggle with issues related to assets not being archived.
25
Gallery / Sorry, We're closed (analog machiatto)
« Last post by tresde on Today at 02:50:06 »
Interior lighting personal study. Scene and models by iuliiakizi
Max+ Chaos Corona +Ps
Full set of images here https://www.behance.net/gallery/198915891/Sorry-Were-closed-(analog-machiatto)
26
Hi,

A 3ds Max scene automatically "reads" its current directory and all the sub-directories. There is no need to repath assets if they are placed in this way.

If you want the asset tracker to show the exact path of the asset, you can right click and set path to absolute.
27
I didn't know it could be done that easily... I have a question: What's the difference between the "OK" and "Found" status in asset tracking?

OK means the texture is pathed correctly.

Found means the texture is not pathed (or pathed to a previous directory), but has been found in a directory below the 3dsmax file. For example:
\ 3dsmax.max file
\\ some directory
\\\ texture.jpg

or

\ 3dsmax.max file
\\ some directory
\\\ some other directory
\\\ texture.jpg

etc...
28
I didn't know it could be done that easily... I have a question: What's the difference between the "OK" and "Found" status in asset tracking?
29
Archive gathers everything into the one folder you get, including all texture maps etc. So on opening the scene from in there, you open the Asset Tracker (shift T), select everything, and then set the path to point at the one new folder you have.
30
I tried archiving a scene in 3ds Max 2024 using the "File", "Archive..." option to share it with others. However, when I open the archived scene, the texture paths aren't changed to those within the archive file. How do you guys manage to update them?

I know the method of using the Resource Collector to gather all texture files into one folder and then re-linking them using Relink Bitmaps. However, there's a downside to this approach when different images have the same file name. It ends up prioritizing one, which can be problematic if it's not the correct texture. But with 3ds Max's archive function, it retains the original texture path structure, so even if there are textures with the same name, their different structures make them distinguishable.

I'm thinking of just changing the prefix of the texture paths when archiving. Does anyone know how to do this...?
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