I am watching this with interest and I have some partial off-topic note. The up-coming Windows build, that will be public in September I think, but is already in fast-track beta public test (not sure which channel that is but probably ISO is available to everyone), 24H2 comes with completely new (process/core) scheduler. I do wonder if this might help our situation as well? At least a bit?
I am debating whether to test this myself, but I don't have much time or patience currently with very busy life.
The worst performance with high-core machines in general work is 3dsMax/Corona while doing IR. The rendering performance is as expected (the Ray/s metric), but every other process (Material editor refresh, Precomp phasing, etc..) is perceivably slower at same time.
Once again, not to de-track from above issues, just wondering if it could be additional piece of puzzle. Windows Scheduler was always big weak point for high-core machines.