Recent Posts

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1
Gallery / Chevrolet Camaro Protouring 1970
« Last post by onb.artdesign on Yesterday at 22:07:33 »
Hello to everyone.
Today I will share with you my Chevrolet Camaro Protouring 1970 Project. HDR dome was used as light source and environmental design.
It was designed with Corona 11 and 3d max software.
 I hope you like it.
 If you want to follow me, my Instagram address is https://www.instagram.com/onb.artdesign/
HDR by: magroung.com
2
[C4D] Feature Requests / Reverse Material Convertion
« Last post by ozankar on Yesterday at 20:06:43 »
It would be great to convert Corona materials to Cinema 4D materials. Since the other 3D programs don't recognize Corona materials while exporting.
3
Gallery / Xan House
« Last post by Magpies on Yesterday at 16:24:03 »
XAN is single family residence, located in a private neighbourhood in Xangrilá, a little town in the coast side, 135 km South from Porto Alegre.

Non-commissioned project. Images inspired by the photographer Leonardo Finotti.

Architects: MAPA Architects

Software used: 3dsmax, Corona renderer, Photoshop, Substance Designer
4
[Max] I need help! / Re: Proxies making file take forever to save
« Last post by lupaz on Yesterday at 15:49:32 »
Hi,

this looks like another of various issues with my 'beloved' CoronaBitmap. Original scene save:

Code: [Select]
INF: [18684] [50788] File save duration. Excluding pre/post save callbacks: 20 seconds. Including callbacks: 20 seconds.
After converting all CoronaBitmaps to standard Bitmap:

Code: [Select]
[18684] [50788] File save duration. Excluding pre/post save callbacks: 1 seconds. Including callbacks: 1 seconds.

Good Luck

Thank you so much Frood!

I don't know how it occurred to you to make that change. Kudos.

I'll wait for an answer from the Corona team just to see if they have a more "Corona oriented" workaround. I really hope so.
I'm surprised this never came up before (?). Weird.
5
Gallery / Scandinavian Apartment Interior Design
« Last post by NouveauConception on Yesterday at 15:21:07 »
Hi, Everyone
Thankful to introduce our latest Project
Small Apartment with scandinavian style

IG: https://www.instagram.com/nouveauconception/
FB: https://www.facebook.com/NouveauConception
6
[Max] I need help! / Re: Select the light mix list item by light
« Last post by James Vella on Yesterday at 13:22:00 »
Well I dont know how to access the UI but you can use this instead, select a light and run this script, it will give you a messagebox with the Light Select Elements name:

Code: [Select]
-- Struct to hold LightSelect Element and Lights associated to that Element
struct LightMixData
(
elementName,
lights
)

-- Add the Lights & Elements to the Struct
lightMixTable = #()
for i in getclassinstances CShading_LightSelect do
(
lightMixEntry = LightMixData()
lightMixEntry.elementName = i.name
lightMixEntry.lights = i.includedNodes
append lightMixTable lightMixEntry
)

-- Messagebox to show user the light element for selected light
fn ShowMessageForSelectedLight =
(
    -- Get the currently selected nodes
    selectedNodes = getCurrentSelection()
    if selectedNodes.count == 0 then exit
   
    for node in selectedNodes do
    (
        if isKindOf node Light do
        (
            elementName = for entry in lightMixTable where findItem entry.lights node != 0 collect entry.elementName
           
            if elementName.count > 0 then
                messageBox ("Element Name: " + elementName[1] + "\nLight Name: " + node.name)
            else
                messageBox("Element Name not found for: " + node.name)
        )
    )
)

-- Run Main Function
ShowMessageForSelectedLight()

Edit:
I think access to Lightmix via maxscript is currently in development (by user request). Once this is rolled out we should have access directly to the value/color in the lightmix which would be great because we can extend this script and build a little UI so when you select a light you can directly change properties in the lightmix as needed.
7
[Max] Feature Requests / Gamma operator
« Last post by Tom on Yesterday at 05:04:56 »
Hi,

I know this is already on your development roadmap, but I just wanted to reiterate it here, as it seems to be a highly anticipated feature by many users.

Thanks in advance for bringing back the Gamma operator!
8
[Max] Feature Requests / Re: Toon Outlines
« Last post by Tom on Yesterday at 05:01:30 »
+1

Definitely one of the top features I'd like to see implemented in Corona, so ... please add it.
9
[Max] I need help! / Re: Strange background pattern
« Last post by TJF on Yesterday at 01:56:53 »
Ok that seems to be the cause.

The tooltip says the range is - 1 to 1, but it seems like anything remotely near 1 is unusable.  0.2 is about as much as I can adjust it before it gets squirrely. 

Thanks for your time.
10
[Max] I need help! / Flickering Lights
« Last post by Otuama on Yesterday at 00:00:03 »
Hi all,

I'm rendering an animation of a data centre.


https://imgur.com/yo8qDUq

It has quite a few lights in the scene and my tests have shown that some lights are flickering.

I'll post a proper example when more frames are rendered but thought I'd post this now to try to determine a solution.

I'm using UHD cache. 

It was flickering with Adaptive Light Solver (ALS) on.

I'm doing a test with ALS off

And another with ALS off & environment sampler set to Precise (rather than adaptive).

Flicking through the frames it looks like I'm still having the issue.

Does anyone have any ideas how I can stop this?

Thanks


P.S.  Images don't seem to be working so I've posted a link of what it looks like
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