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Messages - Cinemike

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781
[C4D] Resolved Bugs / Displacement un-broken
« on: 2018-01-30, 20:44:17 »
With this RC, displacement will not be calculated if there is more than one texture tag and the tag with the displacement is not the first in the line. No matter, if stacking is NOT involved or poly selections are set.

I suppose this results from the change to the latest RC where, actually with stacking only, the first tag's displacement is used. Please, fix this!


Win 10, C4D R19, Corona B1 RC 4

782
[C4D] Resolved Bugs / Re: Crash with Motion Blur
« on: 2018-01-30, 16:35:25 »
Does not crash due to the workaround fix (thank you). Waiting for the fix now :)

783
Confirmed.
Fast and nice fix.

Thx!

784
[C4D] Resolved Bugs / Re: A few items that are not working
« on: 2018-01-29, 15:20:04 »
I said we MIGHT think about it, not that we will do it :-D This just implies that it's a good idea...
Remind me of me and my wife.
When she asks me to change my way of eating, I also tell her I might think about it.
This just implies it's a good idea, but I still love fast food ;)

785
Here is the file.
A small job... tried to finish with corona but stuck in that. no idea where is wrong, placed new camera, new lights but something is wrong.

Thanks.

It actually renders fine and sharp here. Do you have DOF enabled in your original scene, maybe without specifying a focus object?

786
[C4D] Resolved Bugs / Crash with Motion Blur
« on: 2018-01-28, 21:54:24 »
I am having crashes when I activate "motion blur - objects".

Win 10, R19, Corona Beta 1 RC 2

scene uploaded as 1517172914_crashscene-usb-hub2e-corona.c4d

787
It's kind of fixed, but see attachment - for some reason, the shadow of the cube example is upside down (?)

R19 now, Win 10, Beta 1 RC 3

788
wow.... something weird when moving texture....!
object showing strange in IR.
stop IR and start again then shows fine.

see before and after.

...
I'd love to see that happen with my money!

789
Thank you (also for the workaround).
Michael

790
Not really, the displacement only works for the base layer.

Yes, but when I put a second layer over the base material, it does not kill the underlying displacement. Big difference.


Of course, I would also love to have "mixed" stacking and for the layer shader to have all channels working not only for the base material, but that's another issue to be solved.

791
Yeah, that might be problematic still... We will need to look into this issue

Thx. Since it does work with the layered shader, it is not a limitation per se.

792
Correction: EVERY kind of stacking kills the displacement, which makes it not usable.

793
Motion Blur for Point Level Animation (PLA, "morphing", deformer animation including with joints) is not yet working. Are there plans to support it?

794
Had it again, I wanted to add a wet stain onto a tiled floor (no UV mapping involved) and I wanted this stain to interact with the underlying bump and color - a PITA to do without "Mix texture" (and a child's play with "Mix Texture" natively in C4D).
I really miss this.

795
R19, Win 10, Corona Beta 1 RC 2
Left image: Base material with displacement, blue color added with Falloff and material stacking: Displacement does not render.
Right image: Same with Layered material and Falloff as a mask there: Displacement renders.

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