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[Max] I need help! / Re: How to use full Computer POWER while rendering
« on: 2024-05-16, 23:27:05 »
I would consider 64gb of ram minimum these days for 3D rendering.
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Thank you.
It's a very accurate function for me.
I wish you all the best. Thank you!!!
Here let me thank you again James for this awesome script. I use it all the time, not only for vegetation, but every time I have to batch color correct materials, it's a fantastic time saver, thanks again! 🙏🏻
-- Struct to hold LightSelect Element and Lights associated to that Element
struct LightMixData
(
elementName,
lights
)
-- Add the Lights & Elements to the Struct
lightMixTable = #()
for i in getclassinstances CShading_LightSelect do
(
lightMixEntry = LightMixData()
lightMixEntry.elementName = i.name
lightMixEntry.lights = i.includedNodes
append lightMixTable lightMixEntry
)
-- Messagebox to show user the light element for selected light
fn ShowMessageForSelectedLight =
(
-- Get the currently selected nodes
selectedNodes = getCurrentSelection()
if selectedNodes.count == 0 then exit
for node in selectedNodes do
(
if isKindOf node Light do
(
elementName = for entry in lightMixTable where findItem entry.lights node != 0 collect entry.elementName
if elementName.count > 0 then
messageBox ("Element Name: " + elementName[1] + "\nLight Name: " + node.name)
else
messageBox("Element Name not found for: " + node.name)
)
)
)
-- Run Main Function
ShowMessageForSelectedLight()
coronaLights = #()
for i in getclassinstances CShading_LightSelect do
(
-- Adds array, eg Light_Select 2 might have 3 lights, etc.
append coronaLights i.includedNodes
)
-- select the light in the first Light_Select - 1 light in this array
select coronaLights[1][1]
--select the lights in the second Light_Select - 2 or more lights in this array
lightSel = for j in coronaLights[2] collect j
select lightSel
I thought that main benefit of proxies is exactly to reduce file size and load/save times.