Recent Posts

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21
[Max] I need help! / Re: CPU usage drops to ~10%
« Last post by Mirage Studio on Yesterday at 21:52:21 »
Ok I corrected the string error and it is still happening.

I also installed another 128gb of ram and I thought it was working ok but seems to be occurring again now. It was working until I loaded another scene reference and now it's back to the same issue. Secondary GI is trying to calculate but it's taking ages and I'm not maxed out on memory either.

I've dealt with fault tolerant heap errors before and there's always an error message with it.

I'm stumped. It must be a Corona 11 thing though. I can't remember exactly when I upgraded and when the issue starts but I'm venturing a guess that it aligns.
22
Gallery / Casa de campo
« Last post by Caue Rodrigues on Yesterday at 16:46:10 »
Hello there, I´d like to share Casa de Campo in Brazil.

Architecture project by my wife Mariane and landscape project by me.
Thx!
23
[Max] Daily Builds / Re: CoronaPattern playground!
« Last post by alexyork on Yesterday at 16:33:01 »
Thanks Tom. Excited to see improvements coming into it hopefully soonish.
24
Gallery / Victoria and Albert Design Museum
« Last post by Magpies on Yesterday at 10:19:51 »
Located along the waterfront in the city of Dundee in the northern part of Scotland.
Architects: Kengo Kuma and Associates
Non-Commissioned work.
25
[Max] I need help! / Virtualized RAM uesd by Corona its increasiing
« Last post by pebble on Yesterday at 01:54:50 »
Hello,

I have a problem with the RAM being used by Corona, I had 16 Gb of ram and my scene was using like 17gb, today I upgraded to 32 gb of RAM, and the same scene is using more virtualized RAM more than 30gb, in fact the Virtualized RAM used by Corona is increasing every time I press render, For example if I simplify the scene like removing trees and press render it will use like 33gb, If i stop the render and start again, it will use 35gb. I dont have any other apps that are currently active.

My specs:
Intel Core i7 13650HX
DDR5 32gb
RTX 4070
26
Gallery / Tropical house
« Last post by CGXENOMORPHISM on Yesterday at 00:23:46 »
Tropical house

Architecture |  Born buro
Year |   2023
Soft |   3dsMax + Corona Renderer, Photoshop
27
[C4D] I need help! / Re: Corona Shadow Catcher for interior
« Last post by edoardo_explorer on 2024-05-18, 20:51:56 »
I thought that 360 provide the same light of the room geometry (maybe because it emits only where should be the windows??) and the entire room, with a SC material, just catches shadows and don't generate GI.

Anyway Corona support stop answering me.
Maybe there's no solution 😅
28
[C4D] I need help! / Material ID for layered material
« Last post by Börje on 2024-05-18, 12:35:18 »
Is it possible to assign a material IDto a layered Corona material?

I cann assign one to the base materials but not to the layered material itself therefore I struggle to let corona render a mask for the layered material.

Thanks in advance for any help!
29
I remember reporting something like this years ago. Amazed it's either returned or come back.

I have a script button that turns off all scatters (and hides them). It's a great time-saver.
30
This is a frustrating but expected result, as @Pokoy stated, the more cores a system has, the slower single threaded operations will be.

I vaguely remember an old CPU single performance chart from Tom's Hardware website.

With a list of many high end products starting from 1 core 1 thread Pentium 4 3gHz, this CPU was the slowest of all processors in multicore benchmark and number fastest in single threaded.

I also experience this a lot and makes me feel pessimistic about our profession. That's why I work with my 4 Cores laptop until it is rendering time. It is definitely more responsive during viewport operations than the 24 Core Xeon one.
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