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Messages - James Vella

Pages: [1] 2 3 ... 42
1
[Max] I need help! / Re: Ctrl+Z (Undo) Crashing Max
« on: Today at 11:45:14 »
Not really, some scripts have callbacks, which means they listen for an event and then trigger on their own, this could be specific to some projects. There is also other things that could be related like a plugin or script its sourcing from somewhere else, fails then crashes, etc.

2
[Max] I need help! / Re: Ctrl+Z (Undo) Crashing Max
« on: Today at 11:36:19 »
Wouldn't that affect my entire 3DS Max install?  For example, if I start a fresh scene it works fine again until it doesn't.  It's just that file now that crashes on Ctrl + Z

Not sure what you mean by 'affect my entire 3dsmax install'. The ENU just holds your custom settings so when you move that folder (temporarily) then 3dsmax will load as per default settings, scripts/custom key bindings, menus etc will all be reset. My point is you can just do this as a test and see if ctrl+z is crashing on those projects. If so, you know that something in your ENU is broken. You can then go ahead and delete the new ENU and put your old one back so you have all your settings again and 3dsmax will return to how it was before you did this test (you need to do this while 3dsmax is closed).

Next Steps:
This means you have isolated the issue and its certainly related to something broken in your ENU. At which point you can decide to leave it or to start over and backup your key bindings, menus etc by saving them out from the Customize > Save Custom UI (and load them back in using the same menu after starting with a fresh ENU). This will save you some time regarding your UI, however it would then be wise to install your scripts as you need them (not all at once), this way if one of those scripts is the issue you will find out which one since you can just do a few ctrl-z throughout the day until you can repeat the crash.

FYI there is no harm in having multiple copies/backups of the ENU, if you are under a deadline you can just swap back to the one you need for all your daily stuff (even though its broken) while building a fresh one. I have about 5 different ENU setups for different clients which match their setup, this way I can troubleshoot things in their environment to replicate errors they are having.

3
[Max] I need help! / Re: Ctrl+Z (Undo) Crashing Max
« on: Yesterday at 20:36:16 »
On the plus side I rarely make mistakes these days

lol!

Maybe backup your ENU and then delete it, open your projects that crash and see if it happens again. If so you probably have something corrupt in there. Sometimes some scripts can do some callback or something and hang/crash on undo.

4
[Max] I need help! / Re: Ctrl+Z (Undo) Crashing Max
« on: Yesterday at 11:14:01 »
- do something
- press Ctrl +Z

Have you installed any new scripts lately?

5
[Max] I need help! / Re: CoronaColor - maxscript
« on: 2024-11-08, 18:33:48 »
Great thanks!

6
[Max] I need help! / Re: v ray metlaness in corona
« on: 2024-11-07, 08:30:32 »
You can use a color to drive metal values so:
0.70 * 255 = 179 RGB value.

Thats my understanding.

7
[Max] I need help! / Re: CoronaColor - maxscript
« on: 2024-11-05, 15:53:16 »
Based on the "Result Color Preview". I want access to the "Result Color Preview" RGB values. For example in vray when changing the type to temperature or hex etc, you can just grab the #color since it gets updated when those values change. In Corona the #color is only related to "Solid color", thus I need a different formula to inverse each one back to RGB values. But I cant work out what formula for "Rendering".

For example for "Solid HDR color".

-- RGB Primaries: sRGB
Quote
colorRed = pow colorRed 2.2 * 255.0
colorGreen = pow colorGreen 2.2 * 255.0
colorBlue = pow colorBlue 2.2 * 255.0

-- RGB Primaries: Linear
Quote
colorRed = colorRed * 255.0
colorGreen = colorGreen * 255.0
colorBlue = colorBlue * 255.0

-- RGB Primaries: Rendering
?

8
great work, thanks again!

you're welcome alexyork

9
Version 3.0:

New Texture Support:
- Sheen
- Clear Coat
- Transmission

New Features:
- Now supports all values for each texture type when not using bitmaps or color nodes (eg. roughness value of 0.75 will be copied from the material).
- Supports Vray and Corona color nodes when not using bitmaps. Also if no color node and bitmap node it will use the swatch color instead.
- Converts Glossiness textures to Roughness textures (slow).
- Converts non-compliant textures to jpg (eg. ".tif")
- Glass to transmission - Any value used for refraction will be used as transmission

You can watch the instruction video in the first post to see how it works in action (the first post has been amended to remove redundant information and show you how to use the script).

10
[Max] I need help! / Re: CoronaColor - maxscript
« on: 2024-10-31, 14:27:58 »
Thanks Maru, I may do that.

As I said above I currently have functions for all the color formulas, the only one I cant work out is the HDR Rendering Color Space formula. Any tips/math on how this is being calculated?

11
[Max] I need help! / Re: CoronaColor - maxscript
« on: 2024-10-30, 16:17:15 »
Can any devs chime in on this one? I have a feeling this is not exposed to maxscript...

12
You could put your materials in a multisub then animate the material ID with a modifier. If you need fabrics separate from woods then you can either detatch or use sub-selections etc.

Then render an image sequence instead of a single frame.

13
[Max] I need help! / CoronaColor - maxscript
« on: 2024-10-28, 17:39:43 »
Is there any way to access the "Result Color Preview" color as RGB?

My current workaround to access HDR, HEX etc is by using separate functions to do the inverse calculations, but it would be just much cleaner if I could just run the .color through (similar to vray).


(Apologies I posted this in the wrong section)


14
you're welcome lupaz

15
resetting the ENU every single time its not practical

Once you have a stable environment backup your ENU, so if something does break in future you can revert your ENU without having to reinstall all your scripts/toolbars etc.

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