Recent Posts

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1
Camera inside volumes -> thanks a lot for this. We had to wait for a while but it was worth it :D
2
Hi Beanzvision,

Thanks, that is good to know!

Unfortunately though we do not run Daily Builds on our render farm, only release builds and hotfixes.

Can we expect this in a hotfix for the current version of Corona?

Hey, I understand. What was included in the daily will also be in the hotfix. That should be coming very soon ;) I'll update this thread when we release it. :)
3
Hi Beanzvision,

Thanks, that is good to know!

Unfortunately though we do not run Daily Builds on our render farm, only release builds and hotfixes.

Can we expect this in a hotfix for the current version of Corona?
4
Hey,

Could send over a CXR that crashes?

A link to our new file dropzone is in my signature.

Cheers!

I get this error when I click on the button to send you the file: The person you're trying to send files to isn't eligible for this feature.

5
Hey,

Could send over a CXR that crashes?

A link to our new file dropzone is in my signature.

Cheers!
6
Hello,

I must be totally blind! haha I can't for the life of me find where/how to download Phoniex (covered in the premium subscription right?) to install it. Going through "My Chaos" I just go round in circles of Corona 9 Hotfix or Corona 9 download links OR Chaos Trial download which only gives me options for downloading VRAY.

I'm sure given that I am paying for the Premium sub that I am doing something stupid so apologies but given that I am on a client deadline I thought just best to ask.

I was hoping that there would be a simple upfront download all supported/covered plugins under my account but that doesn't appear to be the case. Any help in this would be awesome.

Cheers!
7
Hi guys,

the CIE crash is back and this time with the latest daily: corona-10-3dsmax-daily-2022-11-25.
Opening CXR files made with the 9th version in the corona-10-3dsmax-daily-2022-11-25, produces crashes on CIE:

An exception 0xc0000005 occurred at 0x00007ff98a31f742.
Access violation while trying to read from 0xffffffffffffffff.

Thread: 33504 (_CORONA_Pipeline_LoadOperator)
Stack trace:
    [0x00007ff98a31f742] ShadingLib_Release.dll: Legion::ToneCurve::unmap (+0x252)
    [0x00007ff6341bea95] CoronaImage.exe (+0x4ea95)
    [0x00007ff6341bdf62] CoronaImage.exe (+0x4df62)
    [0x00007ff6341b3e3f] CoronaImage.exe (+0x43e3f)
    [0x00007ff98a4daaf5] LegionLib_Release.dll: Legion::StandbyThread::isRunning (+0x125)
    [0x00007ff98a4d8675] LegionLib_Release.dll: Legion::Thread::detach (+0xb5)
    [0x00007ff98a4d8129] LegionLib_Release.dll: Legion::yield (+0x19)
    [0x00007ff9a0ef74b4] KERNEL32.DLL: BaseThreadInitThunk (+0x14)
    [0x00007ff9a1ea26a1] ntdll.dll: RtlUserThreadStart (+0x21)

Application information:
    Product name:     Chaos Corona Image Editor (GUI)
    Library version:  10 (Daily Build Nov 25 2022)
    Build version:    222d034e ()
    Build time-stamp: Nov 25 2022 01:06:06
    Build type:       Release
    Compiler version: MSVC 19.33.31629

Crash dump written to:   C:\Users\dtsagkaropoulos\AppData\Local\CoronaRenderer\CrashReports\20221130_105005-1f88df26-a87c-49af-a3fc-8c6fa63a6b7d.dmp
Crash report written to: C:\Users\dtsagkaropoulos\AppData\Local\CoronaRenderer\CrashReports\20221130_105005-1f88df26-a87c-49af-a3fc-8c6fa63a6b7d.txt

I've attached the *.dmp and *.txt if you need them.
9
Sorry, i didn't notice that it's indirect RE. Maybe Corona counts secondary reflection as GI, i don't know. I did similar setup as yours and find that you also need to set roughness to 0 in Corona physical material and then you should get indirect component without reflection influence, or simply use legacy material, which lets you turn off reflection completely. If losing reflection is not an option for you, then maybe consider render twice and compose the final image from render elements? In any case, it would be helpful if you could tell what are you trying to achieve, maybe there are alternative approaches.
10
Sometimes interactive render will get stuck and cannot be stopped at all, even by running the CoronaRenderer.CoronaFP.stopRender() command in the maxscript editor. It seems to occur when switching cameras, changing Direct Visibility Override, or other render settings while running the interactive render. You might say 'just stop the interactive render before you change any settings'. This is not really an option for us unfortunately.

The reason it's a problem is because our whole studio actually relies on an in-house plugin that allows users to set up each camera with it's own lighting/tonemapping/renderWidth and Height/backplate image settings etc. So when previewing each camera, the user will run interactive render, then proceed to click through a list of cameras, loading the lighting/render settings for each camera as they go. And this seems to be where the render gets 'stuck on' and can't be stopped. It only happens a few times a day, so it's hard to tell exactly what is causing this. It's a bit of a major operation we have running so we're a bit worried to see this problem popping up in the new version of Corona Renderer.

We were previously using 3ds Max 2018 + Corona Renderer 6.2 and have just switched to 3ds max 2023 + Corona Renderer 9.1 where we are now seeing this bug appear. It wasn't appearing previously.

After the render gets stuck on, you cannot begin a new interactive render, nor can you start a production render. You will be met with the error saying there is 'already an interactive render running'. The only way to get around this is to force close 3ds Max.

I would be happy to provide more info and even a copy of our in-house script in order to get this solved. There is always a chance it could be something to do with our in-house script, but I doubt it since it only seems to occur intermittently and we use this script all day every day.

Thanks
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