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Chaos Corona for 3ds Max
[Max] Daily Builds
[ARCHIVE] Pre 1.0 Daily builds changelog
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Topic: [ARCHIVE] Pre 1.0 Daily builds changelog (Read 18014 times)
2014-06-12, 19:51:47
Reply #45
Ondra
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Re: Daily builds changelog
Also fixed blackbody emission
«
Last Edit: 2014-06-12, 20:27:44 by Keymaster
»
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2014-06-15, 15:19:28
Reply #46
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
Some recent improvements:
Partially fixed the self intersect bugs
VFB sidebar status (open/closed, active tab) saved into .max files
Added buttons for save all channels/cancel render without saving (click and hold save/stop buttons to see them)
error msgs now respects 3dsmax quiet mode, popup msgs are disabled in network/backburner/DR rendering
Added "invisible in render elements masks" property to materials
Proxy (2013+) and scatter (2015+) are now optimized for fast display in viewports
Render dialog tabs open/close status is now saved per-scene, and defaults can be changed.
Proxy now saves units info and automatically rescales to keep the same world-space size
Made water level in displacement working
Color temperature controls now always have a final color sample displayed
HD cache save/load improvement - added ability to do incremental rendering/precomputation
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2014-06-22, 21:29:48
Reply #47
Ondra
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Re: Daily builds changelog
Added option to both DR master and slave to save transferred images to disk for debugging purposes.
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2014-06-24, 14:02:36
Reply #48
Ondra
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Re: Daily builds changelog
Because of performance reasons, Convert proxy to mesh now works only when full proxy mesh is displayed.
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2014-07-23, 22:03:40
Reply #49
Ondra
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Re: Daily builds changelog
Shadow catcher improvements: mappable parameters, bump, more glossy
fully realtime exposure even when using photographic exposure
Added checkbox "keep previous img in vfb"
Replaced color mapping channels balance with tint color
multithreaded displacement - massive speedup of preprocessing
better, intelligent progressbar, estimated time added
Ctrl +, Ctrl - will zoom in/zoom out in VFB
New support for blend mtl: faster, supports emission, displacement, bidir, nested blend mtls
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2014-09-10, 15:07:41
Reply #50
Ondra
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Re: Daily builds changelog
09/10 build:
GGX BRDF added, and is now (as a trial) selected as default BRDF
. Old materials are still loaded with Ashikhmin-shirley BRDF. The BSDF can be changed in advanced material settings. Ward and phong are not working at the moment
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2014-09-12, 20:16:25
Reply #51
Ondra
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Re: Daily builds changelog
Finished blend mtl support
rounded corners radius is now mappable
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2014-10-14, 02:28:31
Reply #52
Ondra
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Re: Daily builds changelog
New build:
Multithreaded scene parsing + parsing optimizations: up to 11 times faster parsing!
New IOR texmaps handling: consistent with vray/mental ray
Interactive response improvements + bugfixes
What to test:
stability of interactive mode
stability of parsing (complicated scenes, unusual objects/modifiers/...)
stability of noise pattern (with PT+PT)
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2014-10-31, 12:15:27
Reply #53
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
Added illuminator lights for shadowcatcher (see attachments)
Some modes of CoronaMixTex now support bump mapping
CoronaSolidTex now supports #RRGGBB notation and gamma/linear inputs
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2014-12-25, 23:33:54
Reply #54
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
New build to be released:
Tabs open/close status will be preserved when selecting different renderer/GI solver
Added 2 string options for material editor rendering, affecting lights size/intensity in previews:
float mtlEditor.lightsSize = 1 (set from 0.01 to 1.5)
float mtlEditor.lightsIntensity = 1 (set from 0.01 to 99)
Pressing enter inside a spinner in Corona VFB will cause the text to get selected (just like in 3dsmax)
«
Last Edit: 2014-12-26, 01:20:27 by Keymaster
»
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2014-12-27, 02:44:46
Reply #55
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
UHD parameters work as intended with interactive
fixed mtleditor lights size + diffrerent material sample size
shell mtl now works in override, with multi/sub obj
UHD cache stops precomp if maximum number of records is reached/loaded
improved light display in viewport, esp. with different light emission units
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2014-12-29, 01:04:49
Reply #56
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
Today: Distributed rendering focused build:
fixed colormapping changes when using region render + native VFB
DR now works with files > 2 GB
DR now works with batch rendering
DR: fixed computation of # of lines sent per iteration
DR now works with region rendering properly
New DR server build available
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2014-12-29, 17:12:34
Reply #57
Ondra
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Re: Daily builds changelog
Improved volumetric sampling for some materials - praise Jarda!
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2014-12-31, 17:04:13
Reply #58
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Added button to add enviro into the CoronSun dialog. Happy new year!
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2015-01-09, 19:50:24
Reply #59
Ondra
Administrator
Active Users
Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
MASSIVE ui overhaul. Here are some of the highlights:
General trends:
Replaced [---] for None in various texmap buttons to make it consistent with the rest of 3ds max
“multiplier” renamed to “intensity” in few places
added freezing of some additional control elements when they are not used
made texmap buttons generally wider
imrpoved preview of some of the texmap in map select dialog - CoronaNormal, CoronaAO, CoronaFrontBack, CoronaRayswitch
reorganized, renamed, fixed spacing of some of UI dialogs
Materials and maps:
separate corona mtl, texmap category in mtl/texmap selector
CoronaSolid renamed to CoronaColor, fixed hex input, improved its preview in the UI dialog - displays output values
coronaViz renamed to CoronaData
CoronaWire: added checkbox for enabling/disabling the base map
CoronaFractalTex removed
CoronaMix: added texmap checkboxes to make the UI consistent with rest of maps
CoronaSky: rawafake moved to separate rollout
CoronaMtl: self illumination moved to Advanced options, hidden “SSS mode” and BSDF selector (now legacy mode ON = Ashikhmin, off = GGX), removed ability to create portals (use the separate mtl for that), map amounts changed to 0-100%
volumemtl UI is now identical to coronaMtl volumetrics
Corona normal no longer tries to fix incorrect gamma as it is not always possible, but will instead now warn if incorrect gamma was detected
Render settings
Tab switching reworked: LMB now closes all other tabs, RMB works as before
Major reorganization of main tab - merged with progressive, color mapping, actions tabs
photographic exposure checkbox moved to camera settings
removed image filter blurring, bokeh shape resolution
autosave UI redesigned, simplified
Objects
coronasun: added visual feedback to pressing the "add enviro button"
CoronaProxy: buttons from scene, from file renamed to be more clear
CoronaLight: keep sharp patterns: on by default
camera mod reworked: its colormapping now stays until next render without camera mod, VFB color mapping tab is hidden when rendering with override. Added more options, added on/off switch to camera mod and removed the confusing override switch from render settings
Other:
interactive VFB: added camera name to title
DR server now shows its current working directory and can open it
VFB: removed ISO settings
Build will be up shortly
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
[ARCHIVE] Pre 1.0 Daily builds changelog