Author Topic: [ARCHIVE] Pre 1.0 Daily builds changelog  (Read 17375 times)

2013-06-01, 12:22:02

Ondra

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  •     Reset scene now resets all parameters, including enviro
  •     coronalight can now be selected with clicking on CoolLines(R)
  •     Added fake for preserving sharp illumination patterns for large IES lights
  •     Added alternative energy conservation mode which is not causing complementary colors to appear
  •     MaterialID render pass now renders each material with the same color over multiple runs
  •     CoronaNormalTex added
« Last Edit: 2015-03-01, 21:20:31 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-01, 15:05:18
Reply #1

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-02, 00:00:04
Reply #2

Ondra

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Fixed crashes when using motion blur + point caches
« Last Edit: 2013-06-02, 00:24:32 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-02, 02:01:13
Reply #3

Ondra

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CoronaMask UI improved
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-02, 17:59:57
Reply #4

Ondra

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Added support for vertex color channel. I would appreciate testing, especially how well it works with multiple regular mapping channels.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-02, 22:23:15
Reply #5

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-03, 15:44:06
Reply #6

Ondra

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Visible to reflections/refractions for light http://forum.corona-renderer.com/index.php/topic,954
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-03, 18:03:39
Reply #7

Ondra

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Fixed problem with incorrect environment mapping when rendering from a camera far from origin
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-07, 04:13:44
Reply #8

Ondra

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[A5 RC3] added new default mesh format for CoronaProxy that supports multiple mapping channels
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-06-08, 00:46:59
Reply #9

Ondra

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[A5 RC5] Migrated CoronaLight and CoronaProxy to 3dsmax asset tracking mechanism
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-09-13, 23:01:38
Reply #10

Ondra

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  • Camera settings UI redone, photographic exposure checkbox moved to postprocessing
  • Added checkbox for focal distance override to render settings UI
  • Added option to lock 3dmax GUI during render (same as other renderers) - have some glitches with CoronaVFB
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-10-22, 22:44:27
Reply #11

Ondra

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Fixed a bug that caused real passes count to be 2 times higher than displayed/set in progressive render settings.

Weird that nobody noticed that :D Thumbs up to Maru for noticing ;)
« Last Edit: 2013-10-23, 00:05:30 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-22, 16:21:09
Reply #12

Ondra

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  • Switched Corona to Wide gamut RGB color space, resulting in more predictable shading of colored light sources+objects
  • Fixed bug with material editor not updating sometimes
  • Fixed LMS color temperature correction
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-11-23, 14:05:53
Reply #13

Ondra

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Fixed non-working assert builds (not giving any asserts)
Added more robust texture filtering, solving some problems with bump mapping/texture blur on uneven polygons
« Last Edit: 2013-11-24, 16:01:59 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-01-02, 19:49:19
Reply #14

Ondra

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  • Improved UI (Corona material glass modes, lightMtl/coronaLight, main render settings)
  • Fixed some problems with multiscatter not rendering
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)