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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
[ARCHIVE] Pre 1.0 Daily builds changelog
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Topic: [ARCHIVE] Pre 1.0 Daily builds changelog (Read 14201 times)
2013-06-01, 12:22:02
Ondra
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Turning coffee to features since 2009
[ARCHIVE] Pre 1.0 Daily builds changelog
Reset scene now resets all parameters, including enviro
coronalight can now be selected with clicking on CoolLines(R)
Added fake for preserving sharp illumination patterns for large IES lights
Added alternative energy conservation mode which is not causing complementary colors to appear
MaterialID render pass now renders each material with the same color over multiple runs
CoronaNormalTex added
«
Last Edit: 2015-03-01, 21:20:31 by Keymaster
»
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2013-06-01, 15:05:18
Reply #1
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
Fixed light patterns
http://corona-renderer.com/bugs/view.php?id=237
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2013-06-02, 00:00:04
Reply #2
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
Fixed crashes when using motion blur + point caches
«
Last Edit: 2013-06-02, 00:24:32 by Keymaster
»
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2013-06-02, 02:01:13
Reply #3
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
CoronaMask UI improved
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2013-06-02, 17:59:57
Reply #4
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
Added support for vertex color channel. I would appreciate testing, especially how well it works with multiple regular mapping channels.
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| Sorry for short replies, brief responses = more time to develop Corona ;)
2013-06-02, 22:23:15
Reply #5
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
Hybrid glass added
http://forum.corona-renderer.com/index.php/topic,949
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2013-06-03, 15:44:06
Reply #6
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
Visible to reflections/refractions for light
http://forum.corona-renderer.com/index.php/topic,954
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2013-06-03, 18:03:39
Reply #7
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
Fixed problem with incorrect environment mapping when rendering from a camera far from origin
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How to get minidumps for crashed/frozen 3ds Max
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2013-06-07, 04:13:44
Reply #8
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
[A5 RC3] added new default mesh format for CoronaProxy that supports multiple mapping channels
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2013-06-08, 00:46:59
Reply #9
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
[A5 RC5] Migrated CoronaLight and CoronaProxy to 3dsmax asset tracking mechanism
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2013-09-13, 23:01:38
Reply #10
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Camera settings UI redone, photographic exposure checkbox moved to postprocessing
Added checkbox for focal distance override to render settings UI
Added option to lock 3dmax GUI during render (same as other renderers) - have some glitches with CoronaVFB
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How to get minidumps for crashed/frozen 3ds Max
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2013-10-22, 22:44:27
Reply #11
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Fixed a bug that caused real passes count to be 2 times higher than displayed/set in progressive render settings.
Weird that nobody noticed that :D
Thumbs up to Maru for noticing ;)
«
Last Edit: 2013-10-23, 00:05:30 by Keymaster
»
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2013-11-22, 16:21:09
Reply #12
Ondra
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Turning coffee to features since 2009
Re: Daily builds changelog
Switched Corona to Wide gamut RGB color space, resulting in more predictable shading of colored light sources+objects
Fixed bug with material editor not updating sometimes
Fixed LMS color temperature correction
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How to get minidumps for crashed/frozen 3ds Max
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2013-11-23, 14:05:53
Reply #13
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Fixed non-working assert builds (not giving any asserts)
Added more robust texture filtering, solving some problems with bump mapping/texture blur on uneven polygons
«
Last Edit: 2013-11-24, 16:01:59 by Keymaster
»
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2014-01-02, 19:49:19
Reply #14
Ondra
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Posts: 9048
Turning coffee to features since 2009
Re: Daily builds changelog
Improved UI (Corona material glass modes, lightMtl/coronaLight, main render settings)
Fixed some problems with multiscatter not rendering
Fixed problem with jagged edges behind glass (see for example
http://forum.corona-renderer.com/index.php/topic,1213.msg9037.html#msg9037
and
http://forum.corona-renderer.com/index.php/topic,999.msg14459.html#msg14459
). Here is a detail of the problem before/after fix with extreme magnification:
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
[ARCHIVE] Pre 1.0 Daily builds changelog