Author Topic: Corona Renderer 1.2 released!  (Read 25389 times)

2015-07-30, 08:16:01
Reply #15

-Ben-Battler-

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all improvements very good! butt why change the sun ? the angle and rotation parameters are just perfect and precise using it combined with hdri, now it is just a crap like vray sun.

You can read about this one here:

https://forum.corona-renderer.com/index.php/topic,7239.195.html
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2015-07-30, 15:56:16
Reply #16

Ricky Johnson

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Still no word about uv space anisotropy though...

Is there a reason why nobody from the team is commenting on the implementation of UV space anisotropy?

It's seeming like more and more of a strange omission now given the other advancements since 1.0.
It was hinted at for 1.1 also. Could we have another estimate please if it's deemed too unimportant to make it into the roadmap?

2015-07-30, 17:33:19
Reply #17

Ondra

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I've put it on my TODO for 1.3...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-30, 17:43:46
Reply #18

arqrenderz

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Whattt! is this true? a bug or what??
thats not doable for me at the office, guess what it looks like 10 or so renders with all the passes on the folders....
How come .exr output does not include all channels in one file as it used to be?
It was handy and it was only one file with lets say 70 MB, now I have 10 files with ~500MBs


2015-07-30, 17:56:32
Reply #19

Ondra

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I think there are no related changes, it could be random. A bug report would be appreciated.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-30, 19:21:45
Reply #20

Ricky Johnson

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I've put it on my TODO for 1.3...

That would be great. Thanks for the info.

2015-07-31, 08:06:34
Reply #21

Specto3d

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Regarding EXR channels, it was new Photshop CC 2015 that doesn't support reading all channels.

2015-07-31, 10:58:41
Reply #22

vkiuru

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I´m getting severe lag in Max viewport after installing Corona 1.2 and opening any old scene that used to work before. Is this a (known) issue with Corona? I suspect it is because I haven´t done any other changes. Max reserves one CPU even when nothing is being worked on, and my whole desktop lags to a point where I need to close Max even to use a browser. I´m on a i7-4930K with 32G RAM.

EDIT: Ok seems like the issue occurs with Max 2016 but is not present in 2015.
« Last Edit: 2015-07-31, 11:30:36 by vkiuru »

2015-07-31, 13:34:53
Reply #23

Juraj

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Damn, I knew I am right with hesitating about 2016. I have the trial on my laptop but the layers issues, now lag. Hmm.
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2015-07-31, 18:10:02
Reply #24

vkiuru

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Damn, I knew I am right with hesitating about 2016. I have the trial on my laptop but the layers issues, now lag. Hmm.

Yeah not too impressed with it so far but to be fair this lag isn´t Maxs´ fault, I guess, since it worked just fine before.

2015-07-31, 18:26:20
Reply #25

Ondra

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still can be - the usually change something under the hood silently, without telling us, and it turns out something that worked before suddenly stops working and we are left to figure out which of the 20 thousand lines is causing the problem.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-07-31, 18:50:37
Reply #26

Duron

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Just amazing work on this new update. The displacement features are really powerful.

But since alpha 7 i'm longing for the CoronaBlendMtl. Too bad it takes so long.

Also when can we expect the region render feature in CoronaFB?

2015-07-31, 22:11:41
Reply #27

Bigguns

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Hi there, I'm still waiting impatietly for the hair and skin shader ( and it need to have the support for hairfarm and ornastrix to make it usable, since no one use crappy hair and fur in max.. )  Any idea whn it will come out ? It was supposed to be this summer.. but by checking the roadmap...

2015-07-31, 22:18:02
Reply #28

Avan

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3d max 2016 crashes when i change inverse gamma settings in VrayHDRI from 1,0 to another value. It happens on different hdri maps. Both interactive and standart mode have this. Previous Corona version works fine..
« Last Edit: 2015-07-31, 22:44:10 by Avan »

2015-07-31, 22:41:26
Reply #29

romullus

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Report bugs and crashes to appropriate section, please.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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