Author Topic: Volumetric question  (Read 2524 times)

2015-02-26, 04:02:53

Christa Noel

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i don't know where i have to ask a problem about RC build. do i have to post here or in "i need help" board?
here we go to the point. first, I added volumetric mtl in the global volume material, and then I insert procedural smoke / splat as the scattering map.
then the result is so weird, it doesn't fill the volume area but just the flat area. and it is different when I add volumetric material in a box object, it gives the correct result.
did I do something wrong? or is it a bug?
« Last Edit: 2015-02-26, 09:29:16 by romullus »

2015-02-26, 09:32:46
Reply #1

romullus

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Rule of thumb: if you not sure where to put your question, post it under I Need Help category.
As for your question, some pictures definitely would help ;]
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2015-02-26, 10:50:46
Reply #2

Ondra

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3D-mapped (heterogenous) media are not supported yet... it will be a bitch to implement :-X
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-02-28, 04:17:42
Reply #3

Christa Noel

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sorry for the reply delay romullus, I tried to reproduce it clearly but I got somekind unstable result in another kind of scene...
ok keymaster, thanx for the explanation.. I just can help you with praying :-P

2015-03-01, 13:09:22
Reply #4

juang3d

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We need that to render volumetric things like smoke... ride that bitch boy!!!! ride that bitch!!!!

Cheers.