i don't know where i have to ask a problem about RC build. do i have to post here or in "i need help" board?
here we go to the point. first, I added volumetric mtl in the global volume material, and then I insert procedural smoke / splat as the scattering map.
then the result is so weird, it doesn't fill the volume area but just the flat area. and it is different when I add volumetric material in a box object, it gives the correct result.
did I do something wrong? or is it a bug?