Build 2015-01-19, max 2014, win7
I have made some benchmarks on a scene with 25 mills polys and around 250 unique materials. Note: the numbers represent what I am experiencing since around September/October, the sluggish material editor rendering reported for the same build iin the Daily Builds thread are probably a different issue (maybe max version).
Times for opening the material editor with 24 samples:
- MatEd preview quality 1 - 65 seconds
- MatEd preview quality 3 - 68 seconds
- MatEd preview quality 5 - 71 seconds
So preview quality has only a really minimal time penalty, the material editor in general is just slow. Since this used to be way better with build before September, I think something went wrong along the way.
Some more testing:
On a clean scene, it renders very fast (unlike the other reports mentioned above).
Once a large model is imported that carries a lot of materials (20+ mills polys, approx. 200 materials), material editor rendering crawls. A simple color change on an unused and material (bare CoronaMtl, no maps used) takes 4 seconds for the update in the material editor (!). Let's face it, it is unworkable.
If I delete all materials from the model - so there are no materials in the scene but the geometry remains the same - material editor rendering goes back to almost normal, it seems to be only a tad slower.
From this behavior it's quite clear that the number of materials in the scene affects material editor rendering. I'd like to hear how it behaves for other with fairly large scenes and a large number of materials.