Author Topic: Material Editor performance issues  (Read 27832 times)

2015-01-19, 17:53:39
Reply #45

Juraj

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For me the MatEd displays materials instantly now, even on the heavy scenes it's quite fast.

Now I wonder if max 2015 is part of the problem. Can you test the same build with 2014?

I don't have one...

The behaviour is much better, I give it that. But it used to be vastly better, which I can still see comparing 4930k and the Dual-Xeon. Or 7.2 in general to daily build under 4930k.

Will do some further testing.
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2015-01-19, 18:04:46
Reply #46

Ondra

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can you send me your scene? I See it is not default/empty since it renders everything as unsupported materials
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2015-01-19, 18:27:23
Reply #47

Juraj

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It's default Vray 3.10.02. I wondered for moment if it struggles perhaps because it's unknown to it.

Thanks for idea, I will start the default with MentalRay, to see if it behaves differently.
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2015-01-19, 18:37:07
Reply #48

borisquezadaa

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Latest daily build 19-01 : 13 secs loading materials (hit "M" and chrono).
Daily build from 16-01    : 13 secs loading materials
Public 7.2            : 13 secs loading materials.
 No issues here... (or not complex enough materials).
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2015-01-19, 18:42:17
Reply #49

pokoy

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13 seconds would be still the 'slow' mode, depending on your system of course.
With the latest 'fixed' build the material editor renders in ~2 seconds here, not much slower that scanline.

2015-01-19, 18:45:36
Reply #50

Juraj

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Ok it's fast enough for me. On regular heavy scene, it seems to work as expected.

Now to see if I will switch my commercial stuff back to Corona(I went from Corona to Vray because I had one day to make preview). This left me bit paranoid about potential issues along way.
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2015-01-19, 19:39:04
Reply #51

daniel.reutersward

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With the new daily build it´s much faster, but I´m still getting a couple of second of freezing with the material editor..

2015-01-19, 20:24:49
Reply #52

daniel.reutersward

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Update:

Example: A multi/sub-object material with 4 rather basic materials freezes 3d max for about 10 seconds before it starts to render the previews.

I only have that material and 5 other very simple materials in the slate material editor.

2015-01-19, 20:41:34
Reply #53

Ondra

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ahem...


2) ALWAYS INCLUDE SCENE


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2015-01-19, 20:44:59
Reply #54

daniel.reutersward

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2015-01-20, 09:28:16
Reply #55

blank...

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I don't know how many daily-build testers have scenes which are that kind of "big". I didn't notice until I read the thread and made the box scene.

I have a scene with 12+ million polygons (i think, it's on a different PC), not counting the proxies, and dozens of materials, and i keep them all in material editor! Haven't noticed any lag. Max 2014 though.