Author Topic: deneb26 | test-renders  (Read 4499 times)

2014-10-29, 18:48:29

deneb26

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Hello fellow corona-users.
I finally got some time recently to test this wonderfull render-engine.
And I must say it's fantastic in it's ease of use. Coming from vray I never felt
like getting better/faster results as with corona. Simply amazing.
So here I'll show some pictures I'm working on while testing.
« Last Edit: 2014-12-19, 15:53:14 by deneb26 »

2014-10-29, 19:40:00
Reply #1

demmi

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great image i like the fire in background
can u explain us how u did it?
welcome and thank you
behance.com/demmi
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2014-10-31, 21:43:05
Reply #2

deneb26

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hi demmy

I'm glad you're liking my first contribution.
The fire is done by applying a flame-texture on several poly-planes in conjunction
with the use of a corona-light material with subtle emission:

2014-11-01, 03:51:27
Reply #3

demmi

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Nice one i would never have thought about doing this way
behance.com/demmi
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2014-12-09, 13:55:56
Reply #4

deneb26

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Helly there

I recently saw the great wreath-making tutorial from mantissa 3D aka Midge Sinnaeve. credits go out to him.
Gave it a try, did some modifications to the needle mesh and applied a bit more nature-like mats, though.
The scene is still in development, which means I'll add more decorative elements and fiddling with lighting/mat-settings.
Furthermore I'm struggeling with the candle-flame mat. Should I use a plane with texture applied or a 3D-representation of a flame?
Now I'm using a very dimly setup corona-light-mat on a 3D-mesh with additional coronoa-light sphere helping overall illumination.
What do you guys think?


2014-12-09, 16:27:50
Reply #5

borisquezadaa

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A plane should do if is static render. Its easy to find some good reference of candle fire and using a selfillum mat or ligth material.
If its an animation the best would be using a image sequence of a fire.
Looking very good!.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-12-19, 15:51:21
Reply #6

deneb26

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thanks Boris

this time I used perpendicular planes with a opacity-mapped candle flame texture and it came out great.
I'm currently working on different candle- and 'x-mas-balls'-shaders and they're coming along nicely me thinks.
Maybe a bit too much PP on this one.

CHeers
Ale

2014-12-19, 18:07:58
Reply #7

Adi

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hi demmy

I'm glad you're liking my first contribution.
The fire is done by applying a flame-texture on several poly-planes in conjunction
with the use of a corona-light material with subtle emission:

thats a great and simple way to make fire :)
great images you have there.