Author Topic: LaFerrari with shadowCatcher  (Read 3871 times)

2014-07-22, 09:03:41

erick3d

  • Active Users
  • **
  • Posts: 88
    • View Profile
Hi,
been playing  with shadowcatcher (thanks to Rawalanche for his nice video tut).
 This render has some little PS touch (curves)

the rear  red glass sounds not correct, if u have any tips to make it better.

thanks.

Erick

2014-07-22, 09:33:03
Reply #1

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
Do not use any diffuse for the rear red glass. Set diffuse level completely to 0. Then set reflection and refraction level to 1, keep both IORs at 1.52 and set refraction color to red (not 100% red though).

2014-07-22, 10:03:50
Reply #2

erick3d

  • Active Users
  • **
  • Posts: 88
    • View Profile
Do not use any diffuse for the rear red glass. Set diffuse level completely to 0. Then set reflection and refraction level to 1, keep both IORs at 1.52 and set refraction color to red (not 100% red though).

Thanks Rawalanche ;) ..will  do it ,and update..if u see others suggestions i'm open to critics .

2014-07-22, 10:10:31
Reply #3

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9259
  • Let's move this topic, shall we?
    • View Profile
    • My Models
If tail lights are modeled correctly, i'd go with absorbtion instead of refraction colour.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-07-22, 10:33:46
Reply #4

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
If tail lights are modeled correctly, i'd go with absorbtion instead of refraction colour.

The glass covers usually have consistent thickness across entire surfaces, so it makes little to no difference. But it's a lot easier to tell newbies "set refraction color to red" than "set absorbtion to red, measure thickness of your glass covers, set that distance as absorbtion, and then fine-tune the look of absorbtion doing several test renders" :)

2014-07-22, 11:04:43
Reply #5

erick3d

  • Active Users
  • **
  • Posts: 88
    • View Profile
ok will try both..thanks for ur help.

2014-07-22, 11:06:14
Reply #6

erick3d

  • Active Users
  • **
  • Posts: 88
    • View Profile
the other side (of the moon)