Author Topic: mesh panel not looking like what i had expected  (Read 22 times)

Today at 00:37:38

tom182

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Hi,
maybe this is normal but i would have thought it would not be so tansparent looking,

I started off using opacity maps for vertical metal mest panels on a building roof. did a few test renders and the panel looks just looks like a solid panel with visibilty set to like 0.4, than a panel with holes,
so i decided to use a model of the panel (physical holes ) and see if that worked better, pretty much same result
 idea is that the panels hide equipment but they won't be hiding much looking like this :-(


could this be a rendering setting. pretty much using default,
any advice appreciated