Hi,
maybe this is normal but i would have thought it would not be so tansparent looking,
I started off using opacity maps for vertical metal mest panels on a building roof. did a few test renders and the panel looks just looks like a solid panel with visibilty set to like 0.4, than a panel with holes,
so i decided to use a model of the panel (physical holes ) and see if that worked better, pretty much same result
idea is that the panels hide equipment but they won't be hiding much looking like this :-(
could this be a rendering setting. pretty much using default,
any advice appreciated