Has anyone set up a realistic floorboards texture using the tile map that they could share?
I'm interested to see if it could replace floorgenerator and mulitmap as a way of creating hyper-real floors...
Thanks.
It is possible, but for most of the standard cases, floor generator may be able to give faster/better results, as it actually models the boards. But it creates the wood boards ideally, if you want e.g. rough/uneven edges, tilemap will do it faster (e.g. noise map into grout/gap).
The workflow should be relatively the same - once you map the tilemap as needed, the rest is pure texturing. You can even use existing Corona/Cosmos materials (which are already pretty good) combined with tilemap to get very good results, depends what exactly you need.