Author Topic: Tiles playground  (Read 48513 times)

2024-01-15, 11:11:49
Reply #75

Rhodesy

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Love this feature, hope it continues to mature.

As said by others a random mirror option would be really handy and hopefully one of the easier requests.

Ultimately a full tile pattern design editor would be fantastic and such a time saver. I really like how responsive it already is switching between the pre set patterns.

This would be my number one feature request for R12 personally.

2024-02-14, 12:35:49
Reply #76

Rhodesy

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Is it right that the tiler dosnt work with bump? Doesnt work for me but the same node does work with displacement. Seem like a strange omission, so not sure whats wrong? Just a a basic white tile with a black grout. Tried adding a blur to help but its flat as a pancake. Displacment works fine.

2024-02-14, 13:14:13
Reply #77

Aram Avetisyan

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Is it right that the tiler dosnt work with bump? Doesnt work for me but the same node does work with displacement. Seem like a strange omission, so not sure whats wrong? Just a a basic white tile with a black grout. Tried adding a blur to help but its flat as a pancake. Displacment works fine.

Hi,

This is known and has been discussed here:
https://forum.corona-renderer.com/index.php?topic=41757.msg220610#msg220610

For now, you can use CoronaBumpConverter to make it work.
Hope this helps.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2024-02-16, 09:48:46
Reply #78

Rhodesy

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Is it right that the tiler dosnt work with bump? Doesnt work for me but the same node does work with displacement. Seem like a strange omission, so not sure whats wrong? Just a a basic white tile with a black grout. Tried adding a blur to help but its flat as a pancake. Displacment works fine.

Hi,

This is known and has been discussed here:
https://forum.corona-renderer.com/index.php?topic=41757.msg220610#msg220610

For now, you can use CoronaBumpConverter to make it work.
Hope this helps.

Thanks, sorry I missed that.

2024-02-20, 10:24:31
Reply #79

user116

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Absolutely love this feature.
Is there a chance to implement herringbone, chevron, hexagonal and similiar patterns ?

2024-05-06, 01:23:33
Reply #80

n2graf

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The Gradient ramp and Coronaedge dont works because they got a cross at the vertex that makes the displacement not so smooth.

You can make gradient ramp to produce more smooth result (see attached image and example scene), but i agree with you, this sharp corner doesn't look sexy in Corona edge.

Hey, any improvement to get this skill only usinf tilemap? some button to make square gradient close the gap, inside the tilemap shader, to aovid the work of putting two linear gradients mixed every time??
thanks!

2024-05-24, 10:46:55
Reply #81

JG_monomiru

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is it possible to set different height for gaps/grout in tiles? like the vertical - 0  and the horiztonal gap 1 ?

2024-09-27, 02:16:52
Reply #82

Luke

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Has anyone set up a realistic floorboards texture using the tile map that they could share?
I'm interested to see if it could replace floorgenerator and mulitmap as a way of creating hyper-real floors...

Thanks.

2024-12-06, 14:09:23
Reply #83

zengovariattila

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Hi. Can someone tell me how can I make a basket weave (3 sub boards) floor pattern with the custom pattern? I don't really understand how this tool works.

Thanks a lot.

2024-12-09, 12:07:52
Reply #84

Aram Avetisyan

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Has anyone set up a realistic floorboards texture using the tile map that they could share?
I'm interested to see if it could replace floorgenerator and mulitmap as a way of creating hyper-real floors...

Thanks.

It is possible, but for most of the standard cases, floor generator may be able to give faster/better results, as it actually models the boards. But it creates the wood boards ideally, if you want e.g. rough/uneven edges, tilemap will do it faster (e.g. noise map into grout/gap).

The workflow should be relatively the same - once you map the tilemap as needed, the rest is pure texturing. You can even use existing Corona/Cosmos materials (which are already pretty good) combined with tilemap to get very good results, depends what exactly you need.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2024-12-09, 12:12:51
Reply #85

Aram Avetisyan

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Hi. Can someone tell me how can I make a basket weave (3 sub boards) floor pattern with the custom pattern? I don't really understand how this tool works.

Thanks a lot.

Unless you create too tilemaps and map them in a sophisticated way, it won't be possible with single tilemap. The patterns from dropdown menu are just presets for custom pattern.
For how to use the custom pattern in tilemap, please check this article/image.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us