Author Topic: [solved] Corona Volume Material Artefacts  (Read 1639 times)

2020-03-24, 05:05:44

fleksor

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Hi

Does anyone know how I can avoid these black artefacts when making Corona Volume Mtl clouds?  (See attached example)

I have been following this tutorial precisely: (www.youtube.com/watch?v=t6R3JwCy02M)

but seem to get what looks like some sort of polygonal overlap render artefacts once I apply a second layer of displacement or coronaDisplacement for detail.

(I am using Max2017)

Has anyone seen this before?
Thanks for any help!

« Last Edit: 2020-03-30, 16:30:32 by maru »

2020-03-24, 09:43:58
Reply #1

romullus

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What Corona version you are using? I think this kind of artefacts should be fixed in V5.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-03-25, 11:31:46
Reply #2

maru

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These are flipped normals. The new medium solver is more sensitive to such things (since it's normal-based).
The solution is to either:
- Make sure there are no flipped normals in the model (e.g. use the Relax modifier)
or
- Go to Devel/Debug rollout (https://coronarenderer.freshdesk.com/support/solutions/articles/12000021288) and enable the "Use legacy medium resolving" checkbox at top-left
Marcin Miodek | chaos-corona.com
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