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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] General Discussion
[solved] Corona Volume Material Artefacts
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Topic: [solved] Corona Volume Material Artefacts (Read 1638 times)
2020-03-24, 05:05:44
fleksor
Users
Posts: 3
[solved] Corona Volume Material Artefacts
Hi
Does anyone know how I can avoid these black artefacts when making Corona Volume Mtl clouds? (See attached example)
I have been following this tutorial precisely: (
www.youtube.com/watch?v=t6R3JwCy02M
)
but seem to get what looks like some sort of polygonal overlap render artefacts once I apply a second layer of displacement or coronaDisplacement for detail.
(I am using Max2017)
Has anyone seen this before?
Thanks for any help!
«
Last Edit: 2020-03-30, 16:30:32 by maru
»
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2020-03-24, 09:43:58
Reply #1
romullus
Global Moderator
Active Users
Posts: 9255
Let's move this topic, shall we?
Re: Corona Volume Material Artefacts
What Corona version you are using? I think this kind of artefacts should be fixed in V5.
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I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-03-25, 11:31:46
Reply #2
maru
Corona Team
Active Users
Posts: 13667
Marcin
Re: Corona Volume Material Artefacts
These are flipped normals. The new medium solver is more sensitive to such things (since it's normal-based).
The solution is to either:
- Make sure there are no flipped normals in the model (e.g. use the Relax modifier)
or
- Go to Devel/Debug rollout (
https://coronarenderer.freshdesk.com/support/solutions/articles/12000021288
) and enable the "Use legacy medium resolving" checkbox at top-left
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] General Discussion
[solved] Corona Volume Material Artefacts