Author Topic: Distributed rendering for texture baking in 3ds max.  (Read 1947 times)

2019-12-12, 09:27:55

DigiFoto

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Hi,

Using Corona distributed rendering for texture baking in 3ds max messes up rendered maps. Nodes renders camera view instead of map and finally all is mixed up. Is it possible to use Corona distributed rendering for texture baking?

Max 2020
Corona 5

2019-12-12, 10:59:38
Reply #1

romullus

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Hi,

I think RTT is not supported with DR in Corona. My search has found this thread on topic: https://forum.corona-renderer.com/index.php?topic=18907.0
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2021-04-26, 09:25:45
Reply #2

Jamie@GV

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Is this still the case? I really would have thought this would have been sorted by now!
Jamie