Hey guys,
I have some spare CPUs and was thinking of making use of them to set up a render farm for my work.
My 3d jobs end with texture baking of models in lit scenes and so far I've been doing it one object at a time on my workstation.
So effectively when I leave it to render, I can't continue working on the same scene if I had to.
Is there a way to set up render to texture jobs on distributed rendering? Or is it not available at the moment?
I've scoured the net trying to find step to achieve this but all I could gather was steps for network rendering only for camera shots.
Please and thank you!