...i tested also loading the pre calcolated UHD cache from file, the problem persist
Hey guys, despite this post being a bit older... I have a similar problem occurring in the C4D version... both, when rendering on a single machine and two machines at once.
Already tried: different UHD-cache methods. Same problem. The funny thing is: I see the stripes only on a grass-texture. And only at full playback speed.
They remain stationary... looks like some "video-interference" with the texture... maybe caused by the frame rate?
The dumb thing is: if I do rest renders in smaller resolution, the stripes don't appear to be (that much) visible. And testing in 4K is a bit time consuming...