Author Topic: Again the stripes problem with Backburner  (Read 4623 times)

2019-03-19, 16:32:32

LorenzoS

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As for title i did a very simple scene test, basic materials without texture, no hdr or plugins on scene, same 2016 max version,
but the resul is not correct.
Any suggestion?

thank you

2019-03-19, 16:35:18
Reply #1

TomG

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Uploading the scene and Backburner logs of any sort could be of help - the scene especially, since it looks pretty simple and with nothing that couldn't be shared. Also, just to check, the stripe does not appear with a single machine rendering it?

Other questions, how was this submitted to Backburner, "Submit to network rendering" (rather than DR)? How many machines involved?

Cheers!
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-03-19, 16:37:17
Reply #2

twcg

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Was Backburners "Split Scan Lines"-Option used?
If so, make sure to use Animation UHD Cache or Path Tracing for Secondary GI

2019-03-19, 16:47:40
Reply #3

LorenzoS

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Quote
the stripe does not appear with a single machine rendering it?
does not appear with a single machine.
Quote
Other questions, how was this submitted to Backburner, "Submit to network rendering" (rather than DR)? How many machines involved?
yes "Submit to network rendering", 3 server machine involved withut worktation.


Quote
Was Backburners "Split Scan Lines"-Option used?
yes, i use still frame UHD Cache

2019-03-19, 17:03:35
Reply #4

LorenzoS

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the stripe does not appear with a single machine rendering it?
sorry TomG, appear also with a sigle machine!!! I tried with 2 singles machines.

2019-03-19, 17:16:05
Reply #5

TomG

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The scene and steps to reproduce would be awesome :)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-03-19, 17:21:59
Reply #6

LorenzoS

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The scene and steps to reproduce would be awesome :)
Have you a link for upload?  thanks.

I use backburne 2019 and max 2016 on all machines, do you think this is a possible problem? if so i can install backburner 2016.

2019-03-19, 17:32:58
Reply #7

romullus

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  • Let's move this topic, shall we?
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Here's the link to the private Corona uploader: https://corona-renderer.com/upload
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2019-03-19, 17:53:02
Reply #8

LorenzoS

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filname uploaded:
1553014325_box.max

2019-03-19, 18:11:04
Reply #9

LorenzoS

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...the steps:
- submit "Submit to network rendering"
- use selected servers
- save the render in network path.




2019-03-20, 11:23:50
Reply #10

LorenzoS

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Some updates?
I'd like to know if it's my problem or a bug.

2019-03-20, 14:30:54
Reply #11

TomG

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No news yet, but did you try the suggestion "Was Backburners "Split Scan Lines"-Option used?
If so, make sure to use Animation UHD Cache or Path Tracing for Secondary GI"

(as you mentioned you were using Still Image as the UHD Cache, in which case each machine might come up with its own variation of the Cache). Let us know if either of those changes made a difference, using Animation for the UHD or using Path Tracing in place of the UHD Cache.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-03-20, 16:04:18
Reply #12

LorenzoS

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Tested,
i have the same problem both using UHD cache for animation and path tracing.

2019-03-20, 16:08:39
Reply #13

LorenzoS

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Quote
"Was Backburners "Split Scan Lines"-Option used?
yes i use this option

2019-03-20, 16:13:29
Reply #14

LorenzoS

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Even if i use only one computer (workstation) via backburner with "Split Scan Lines" option enabled, the problem remain.