Hi all!
I encountered a strange problem while rendering an interior scene.
It looks like the GI has some problem when seen from behind a glass element.
The image attached is self explanatory.
If you look at the ceiling, on the righ side there is a glass door and the GI looks really bad.
While in the center of the image, the door is opened and the GI seems good.
Is it a know limitation of UHD cache? Any trick to solve the issue?
I'm going to try a rayswitch material for the glass door, leaving the GI slow empty..
Corona 3 HF1, Path tracing+Uhd cache with standard settings.
Let me know if you have any suggestions!
Thanks