Author Topic: GI problem behind glass?  (Read 1998 times)

2019-02-05, 09:43:48

Giona

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Hi all!
I encountered a strange problem while rendering an interior scene.
It looks like the GI has some problem when seen from behind a glass element.
The image attached is self explanatory.

If you look at the ceiling, on the righ side there is a glass door and the GI looks really bad.
While in the center of the image, the door is opened and the GI seems good.

Is it a know limitation of UHD cache? Any trick to solve the issue?
I'm going to try a rayswitch material for the glass door, leaving the GI slow empty..

Corona 3 HF1, Path tracing+Uhd cache with standard settings.

Let me know if you have any suggestions!

Thanks
« Last Edit: 2019-02-05, 09:50:16 by giona4 »

2019-02-05, 12:23:27
Reply #1

sprayer

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Are  you open old corona scene? Try to change Precision in UHD cache settings

2019-02-05, 12:44:20
Reply #2

Giona

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Are  you open old corona scene? Try to change Precision in UHD cache settings

I'll try to rise the precision. At the moment is at the default 1,0.

2019-02-05, 14:24:03
Reply #3

TomG

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Is the new NVIDIA denoiser used, and if so, does disabling it make any difference? If the glass is just turned off (made invisible), does it make any difference?
Tom Grimes | chaos-corona.com
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2019-02-05, 15:07:11
Reply #4

Giona

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Is the new NVIDIA denoiser used, and if so, does disabling it make any difference? If the glass is just turned off (made invisible), does it make any difference?

Hi Tom, the nvidia denoiser was already disabled (both production and interactive). If I remove the glass in front of the camera, the problem in GI disappear.

2019-02-05, 15:45:46
Reply #5

maru

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That's very strange, I don't recall any similar issues.
I only remember something about glossy refractions, and objects visible in the mirror.

What we see in your renders is seen directly, or is it a reflection in some kind of mirror object?
Sending the scene over to us would be probably the best idea.
Marcin Miodek | chaos-corona.com
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