This sounds like something you would accomplish by compositing two renders together.
J.
You think :) ? I know I can. But I'd rather do what I have to in one render and not wait for two different shots to get rendered.
So the objects would be still visible, even if they are outside of the clipping limits?
Can you provide a typical use case for this?
Let's say we have a small bathroom with objects like baskets etc standing on the floor. You are rendering the shot at an angle so while clipping you can for example clip the shower curtain obscuring the view but you also clip forementioned basket, and you don't want that because client requests it to be visible. Vignette type of thing.
Other situation is where you have a continuous mesh like a room walls and you have to clip part of it while you want to retain visibility of the other part that would get clipped. You'd have to split the mesh to either exclude one part from being visible for that particular camera (we have that option already, but it affects also lighting) but for different reasons you can't do that.
If this is still not clear i will upload some simple scene.