Author Topic: Camera Clipping Editable Plane  (Read 2277 times)

2018-06-27, 11:42:27

januszgnatowski

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Hi,

I'm sure I'm not the  one who hates that, when can't make too much FOV and room is very small.



Maybe good reason will be add option to modify clipping plane as editable poly. Something Like on example. Red line is clipping line like now, and green is like I dreaming it can be :-)



Let me know what do you think about it, maybe others will need same feature or have better idea for that :-)

Sorry for my english :-)

Best,
Janusz

2018-06-27, 11:48:18
Reply #1

Tanakov

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Well, clipping object does sound good.

Adding that corona distance to all objects, can be pain. But If there would be an option ot add "Clipping mesh" or "object"

That would help a lot.

I had similar idea but about Clipping skew.
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2018-06-29, 10:47:53
Reply #2

Christa Noel

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i know what you feel, everyone here knows this kind of pain :)
a rare problem for me but i vote for anything like this. +1!
or something like exclude/include object from camera clipping would be nice too. usually i simply add it to the exclude list in object visibility but sometime i cant do it because we need it in another object's reflection.

2018-06-29, 13:41:54
Reply #3

denisgo22

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the same thing that is in VRAY a long time, VrayClipper /by object,exlude/include and etc./
many times already asked to add this opportunity to Corona in others post's:)

2018-06-29, 17:50:59
Reply #4

agentdark45

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I really like the idea of using an editable poly as the clipping object - similar to the corona distance map as a rendertime boolean, but globally rather than per object.
Vray who?

2018-07-02, 15:38:37
Reply #5

Ondra

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We already have plans for clipper/slicer object, probably for version 4. I am closing this as duplicate
Rendering is magic.
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2020-12-24, 23:46:53
Reply #6

sk-films

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