Author Topic: What would you class as a high number for rays per sample?  (Read 3764 times)

2018-04-25, 14:45:07

Rhodesy

  • Active Users
  • **
  • Posts: 558
    • View Profile
The tool tip essentially says the higher the number the more complex the scene. But is there an acceptable range that we should be in for a 'standard' but detailed scene over which we should be considering trouble shooting our setup? Also is there a way to show the biggest problem areas in a scene visually like a sampling pass?

Thanks

2018-04-25, 21:39:37
Reply #1

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13675
  • Marcin
    • View Profile

2018-04-30, 20:46:44
Reply #2

Rhodesy

  • Active Users
  • **
  • Posts: 558
    • View Profile
Thanks, that's helpful. So 5-50 would be classed as a normal range. Good to know.

2018-05-03, 19:22:22
Reply #3

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
yep, up to 50 is fine, 100-150+ is sometihng you might want to check out/eliminate
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-05-08, 00:55:09
Reply #4

Rhodesy

  • Active Users
  • **
  • Posts: 558
    • View Profile
Thanks Ondra. So around the 50 region is what you might expect with a correctly set up heavy scene using lots of shaders that have multiple channels activated. And much over that its likely corona is having to work too hard and the user is doing something wrong / unnecessary?

Or is it that for example the scene might have a lot of vegetation that uses a lot of clip maps (using the clip checkbox for guaranteed B/W clip) for the alpha and transparency activated in the leafs and just by the nature of this it could push it in to the 60's for example as its hard for corona to sample, but the user might not have actually done anything wrong in terms of the set-up?

Is there a pass that can be activated that visually shows the intensity of sampling like vray has?

Thanks

2018-05-08, 10:00:15
Reply #5

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9261
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Is there a pass that can be activated that visually shows the intensity of sampling like vray has?
Yes, there is, it's called Cinfo_Samplingfocus.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2018-05-08, 14:19:40
Reply #6

Rhodesy

  • Active Users
  • **
  • Posts: 558
    • View Profile
Ah right, thanks. Im C4D and I cant see it on our passes list so I'm hoping it is still to be implemented. Or I have missed it so will clarify on the C4D forum.