Thanks Ondra. So around the 50 region is what you might expect with a correctly set up heavy scene using lots of shaders that have multiple channels activated. And much over that its likely corona is having to work too hard and the user is doing something wrong / unnecessary?
Or is it that for example the scene might have a lot of vegetation that uses a lot of clip maps (using the clip checkbox for guaranteed B/W clip) for the alpha and transparency activated in the leafs and just by the nature of this it could push it in to the 60's for example as its hard for corona to sample, but the user might not have actually done anything wrong in terms of the set-up?
Is there a pass that can be activated that visually shows the intensity of sampling like vray has?
Thanks