Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 159917 times)

2018-05-30, 17:22:24
Reply #165

Beanzvision

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They are always looking for more developers

All I develop is quite an appetite day after day, so their breakfast donuts would help me, but I would be of little help for them.
Bengamin Jerrems:
Portfolio l Click me!

2018-05-30, 18:50:01
Reply #166

Cinemike

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Will the nodes be donodes?

2018-05-30, 19:53:59
Reply #167

iacdxb

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They are always looking for more developers

All I develop is quite an appetite day after day, so their breakfast donuts would help me, but I would be of little help for them.

I hope this pic is from office and who is who...?

Shader list is increasing... interesting and more fun. Thanks.

Hope hair will be sooner now...!

Cheers.
...
Windows, Cinema 4D 2023.

2018-05-30, 19:57:01
Reply #168

Eddoron

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YAY! Do we get fancy math nodes too?

2018-05-31, 11:33:18
Reply #169

elaraisawhale

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new build (30/5) tested yesterday night, IR doesn't update when changing HDRIs map. gotta stop and restart rendering.
by the way, good job.

2018-05-31, 18:46:08
Reply #170

Eddoron

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What would be cool: Corona out nodes. Dedicated nodes with certain controls locked(in the outside standard editor) to create procedural materials.

edit: or a "modular material system". I Arnold or Redshift, all the nodes that are used appear as tabs in the material. Something similar but with user control to hide certain nodes. Optional of course, this would be a way too big step from the simplicity that was intended for Corona, but it would open doors for more complex things.
« Last Edit: 2018-06-01, 05:22:38 by Eddoron »

2018-05-31, 22:57:13
Reply #171

ozwald

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This latest version has no memory problems?
since the previous one gave an error in large scenes or with a large number of polygons

2018-06-01, 04:49:06
Reply #172

BatRM

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This latest version has no memory problems?
since the previous one gave an error in large scenes or with a large number of polygons

No more problems about memory in this one. (I've tested with a file that gave me problems in the previous beta and it runs fine now)

2018-06-01, 09:52:59
Reply #173

nightwalker

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Hello everyone! In the latest version of the build (May 30th), the LightMix no longer appears in the Corona Image Editor. It happens to me in all the scenes I've tested. Everything seems normal in VFB, but the cxr is not saved correctly.
Sorry for my bad english.

Cinema 4d R19 - MacOs High Sierra

2018-06-01, 10:36:27
Reply #174

TomG

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On a Windows machine, but it is working here - render in Corona VFB, use the VFB save to CXR option (the dropdown under Save), then drag and drop the CXR into the CIE. Could be a Mac thing, but also can you confirm how you are saving the CXR, and that the CIE is up to date as well as Corona in C4D?
Tom Grimes | chaos-corona.com
Product Manager | contact us

2018-06-01, 11:02:52
Reply #175

nightwalker

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On a Windows machine, but it is working here - render in Corona VFB, use the VFB save to CXR option (the dropdown under Save), then drag and drop the CXR into the CIE. Could be a Mac thing, but also can you confirm how you are saving the CXR, and that the CIE is up to date as well as Corona in C4D?

The problem started when I installed the build of May 30, 2018. I can confirm that I do the correct procedure to save in cxr. I reinstalled the previous build (April 19th) and everything works fine, maybe it's just a problem with the MacOs version.

2018-06-01, 11:56:41
Reply #176

TomG

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TY for the extra info! The devs with Mac machines will have to test and confirm (and fix ;) )
Tom Grimes | chaos-corona.com
Product Manager | contact us

2018-06-01, 13:28:58
Reply #177

snifferdog

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The problem started when I installed the build of May 30, 2018. I can confirm that I do the correct procedure to save in cxr. I reinstalled the previous build (April 19th) and everything works fine, maybe it's just a problem with the MacOs version.

I rendered an image last night on a windows machine and when I open it on Corona image editor on Mac or PC there is no lightmix channels anymore. If I render the same scene on the previous version of corona lightmix channels are saved in the CXR so not sure this is just a mac thing.

2018-06-01, 14:05:03
Reply #178

houska

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YAY! Do we get fancy math nodes too?

What would be cool: Corona out nodes. Dedicated nodes with certain controls locked(in the outside standard editor) to create procedural materials.

edit: or a "modular material system". I Arnold or Redshift, all the nodes that are used appear as tabs in the material. Something similar but with user control to hide certain nodes. Optional of course, this would be a way too big step from the simplicity that was intended for Corona, but it would open doors for more complex things.

Hey Eddoron! Thanks for your suggestions. In the first version of our node system that we'll release soon, you'll be able to connect the existing shaders and materials in the same way that was possible using the Corona Shared shader. Math nodes and other specialized nodes will come later on, but the node system is fully prepared to be able to support this.

2018-06-02, 01:41:14
Reply #179

Eddoron

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