Author Topic: Corona for Cinema 4D Beta 2 daily build  (Read 34573 times)

2018-03-21, 15:41:22

Nikola

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Hi all,

We are releasing first daily build of Corona for Cinema 4D Beta 2. This is the first daily build so some parts of the plugin are not finished yet, it can be unstable and there is probably a lot of bugs.

Download link:
https://drive.google.com/drive/folders/1Kfqwz77XXO6dhroC6HzwEXk9m9pSZuW9

Changelog:
https://forum.corona-renderer.com/index.php?topic=19742.msg123322#msg123322


2018-03-21, 17:00:10
Reply #1

shane_w

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Blurred particles! Any limitations with object motion blur other than not working with IR?  Skin shader looks cool.  Great job guys!  Time to play......

Thanks,

-Shane

2018-03-21, 17:29:53
Reply #2

beanzvision

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Hi Nikola,

Just thought I would mention that the skin shader isn't currently working with IR. Only preview or final render.

Loving the skin shader though! ;)

2018-03-21, 23:51:22
Reply #3

menano

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Great news!!

Hopefully node and triplanar soon!

2018-03-22, 00:41:32
Reply #4

Cinemike

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Does the new core consume more memory when rendering?

2018-03-22, 10:21:26
Reply #5

Nikola

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Does the new core consume more memory when rendering?
Hi Mike,

No, but if you are asking because of low memory checker, it was implemented in Core for a long time so we added support for it to Cinema plugin. Actually, new core consumes less memory then before but new motion blur implementation in plugin consumes more memory (only when used of course) to be able to support motion blur of e.g. particles.

Nikola

2018-03-22, 10:22:38
Reply #6

iacdxb

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Hi all,

We are releasing first daily build of Corona for Cinema 4D Beta 2. This is the first daily build so some parts of the plugin are not finished yet, it can be unstable and there is probably a lot of bugs.


Hi,

1- Is it updated of beta 1 or just it is different Beta2... with xxxxx fixes as you mentioned...?
2- Beta1.... It will expire soon or I can use it will beta2 stable...?
3- In Beta2.. I am not seeing roadmap features... hair, converter, new shaders.... it will be added later...?

Thanks.
...

p.s.: I did some job in beta1... I should go for Beta2 or stay in beta1 till job finish...?
Mac OS X
Cinema 4D S22

2018-03-22, 10:57:10
Reply #7

iacdxb

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Material to child object.... does not work. Apply to mother, it works.
and Light material preview... is it new faded look...? (attached).

...
Mac OS X
Cinema 4D S22

2018-03-22, 11:16:31
Reply #8

Nikola

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Hi all,

We are releasing first daily build of Corona for Cinema 4D Beta 2. This is the first daily build so some parts of the plugin are not finished yet, it can be unstable and there is probably a lot of bugs.


Hi,

1- Is it updated of beta 1 or just it is different Beta2... with xxxxx fixes as you mentioned...?
2- Beta1.... It will expire soon or I can use it will beta2 stable...?
3- In Beta2.. I am not seeing roadmap features... hair, converter, new shaders.... it will be added later...?

Thanks.
...

p.s.: I did some job in beta1... I should go for Beta2 or stay in beta1 till job finish...?
Hi Imran,

It is the new "unstable" version of Corona plugin and not the update of Beta 1. This is the reason why it is called Beta 2, but it is of course based on Beta 1. Beta 1 is current "stable" version and it will be the most actual stable version until Beta 2 stable version is released. The first two features which we managed to finish from the roadmap are "Skin material" and "Material preview responsiveness" other features implementation is in progress, but I still have to update the roadmap. If you started some job in Beta 1 we recommend to finish it in Beta 1 because Beta 2 is in daily builds phase so it can be quite unstable. More info about versions you can find here: https://forum.corona-renderer.com/index.php?topic=16380.0

Nikola

2018-03-22, 12:28:11
Reply #9

iacdxb

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Thanks Nikola for update.... for now, in one system I will stick B1.

Thanks.
...

p.s.: B1 Activation until 30-03-2018, after that...?
« Last Edit: 2018-03-22, 12:40:59 by iacdxb »
Mac OS X
Cinema 4D S22

2018-03-22, 14:45:19
Reply #10

Nikola

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Quote
p.s.: B1 Activation until 30-03-2018, after that...?
Will be reactivated again don't worry ;-) Back to the previous question, when you start some project in some version (regardless it is daily built or stable version) we recommend to finish it in that version this is the reason why we have all released versions on our google drive.

Nikola

2018-03-22, 17:42:17
Reply #11

draekser

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thank for your work ...

But what happens with ies lights, they are very dark, even with an 400 - 800 intensity . If i uncheck ies light, the lighting is good.

example :
a: before



b: new build


2018-03-22, 17:55:27
Reply #12

TomG

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Can you test an IES light in a simple scene? IES does introduce directionality to the lighting, so could just be that the light no longer hits the character (and the previous version of Corona may not have been processing the IES, there were some issues with file paths if I remember rightly, so could be the IES profile was not being loaded and so the light was not having that directionality applied).

For more info - which was the previous version of Corona you were using? Are these C4D native lights with IES, or Corona Lights with IES?

Thanks!
   Tom

2018-03-22, 18:04:21
Reply #13

TomG

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Actually, does seem to be something up with IES - it is ignoring the rotation of the light, so the distribution is "fixed" in 3D space. I used a Corona Light, with IES, and the IES pattern always appears in the same place when I rotate the light, rather than rotating with the light itself.

2018-03-22, 18:18:14
Reply #14

draekser

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Actually, does seem to be something up with IES - it is ignoring the rotation of the light, so the distribution is "fixed" in 3D space. I used a Corona Light, with IES, and the IES pattern always appears in the same place when I rotate the light, rather than rotating with the light itself.

yes, i just test in a other scene, all lights have a bad direction.