Hi Corona Team
I have small problem ;)
Polygon, or mesh to which it is applied
shadow catcher material delivers light.
I attach screens:
01) My projekt - I have the sky (HDRI applied material) and my 3D model
02) I created a scene reconstruction (mesh - applied shadow catcher material)
03) Render - Light spreads through the mesh
04) Render - reconstructed mesh has applied difuse material (and the light does not spread over it)
Is the shadow catcher already 100% functional?
For example, in Thea render, the shadow catcher material is perfectly solved.
Another thing is that DOF cameras are not working
with a reconstructed mesh, that's another problem.
Version corona:
Version: B1 daily Oct 13 2017 (core 1.7 RC8)
Win. 8.1
Thanks,
Petr