I just tried it with the same codebase that is currently out as the 2017-06-27 daily build and it doesn't crash for me.
I opened an old scene, rendered it normally, pressed stop in VFB, enabled multipass, added a bunch of passes into it, pressed render in VFB and it renders without any trouble...
Maybe there's some more specific circumstances under which it happens? I'll try again with the binary of the daily, but it should be the same version that I was trying...