Author Topic: Multi-Pass crashing  (Read 5791 times)

2017-06-01, 13:06:32

Nejc Kilar

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Hey there,

So I am having this weird crash that happens when I enable multi-pass for the first time in a scene I already previously rendered.

Pretty simple scenario, you render a scene -> stop the render -> enable multi-pass with a bunch of passes (don't think it matters which ones) -> hit render again -> crash & burn.

At first I thought it was just one scene but now I realized its happening pretty much every single time I repeat the process.

What my workaround is is that I enable Multi-Pass -> Save the scene. Render & Crash -> Reopen the scene and then proceed to render again.

Not sure if this was reported before or is a known behavior in general.

Cheers!

edit: Ugh, forgot to list a few things.

Windows 8.1, Latest Daily (I think its the Version: B1 daily May 17 2017)
Nejc Kilar | chaos-corona.com
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2017-06-01, 17:22:49
Reply #1

riki82

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Same for me!
Thanks for the workaround...

2017-06-06, 07:44:16
Reply #2

Nejc Kilar

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Same for me!
Thanks for the workaround...

No problem, hope it made your life easier :)
Nejc Kilar | chaos-corona.com
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2017-06-20, 11:55:41
Reply #3

postwendend

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same here

2017-07-04, 10:55:44
Reply #4

Nejc Kilar

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Just a small bump, the issue is still present in the newest daily (corona-c4d-win-2017-06-27) :)
Nejc Kilar | chaos-corona.com
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2017-07-04, 14:04:05
Reply #5

houska

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I just tried it with the same codebase that is currently out as the 2017-06-27 daily build and it doesn't crash for me.

I opened an old scene, rendered it normally, pressed stop in VFB, enabled multipass, added a bunch of passes into it, pressed render in VFB and it renders without any trouble...

Maybe there's some more specific circumstances under which it happens? I'll try again with the binary of the daily, but it should be the same version that I was trying...


2017-07-04, 14:15:45
Reply #6

houska

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Yep, it's the same with the latest daily... Could you maybe find a simple scene that you could send where it's crashing for you?

2017-07-04, 14:52:47
Reply #7

Nejc Kilar

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Well this is awkward...

I can send you a scene with a cube in it. Thats all that it takes really.

Still need it even if its as basic as that?
Nejc Kilar | chaos-corona.com
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2017-07-04, 15:17:12
Reply #8

houska

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No, that's fine. It must be something different then... As in the other bug report thread, can you show us the BugReport.txt file? Thx

2017-07-12, 04:38:49
Reply #9

danielsian

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The same here.

it crashes when Multi-pass is enable and Render to Picture Viewer starts.


Build timestamp: Jun 27 2017 14:10:48
Version: B1 daily Jun 27 2017 (core 1.7 DailyBuild Jun 26 2017)
Cinema version: CINEMA 4D Studio R18.057 S

2017-07-12, 05:39:52
Reply #10

mrittman

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I'm not getting this crash on macOS. Maybe it's just the Windows version?

2017-07-12, 06:16:14
Reply #11

danielsian

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I tried to replicate the crash in an empty scene with a cube only and nothing happened. But in a complex scene, it crashes all the time.

2017-07-12, 14:44:02
Reply #12

burnin

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no crashes (win7x64pro, r18.041, corona-c4d-win-2017-06-27)
tho after a while, as corona is closed CPU resources (cinema4d.exe) are still being used (~90%) - need to force close or end process

2018-01-31, 14:51:28
Reply #13

houska

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No reports on this anymore and it seems like all the crashes are fixed in the beta 1. If this problem still presists, please open another bug report! Thanks.