Hi,
Could you define exact differences between what you are getting, and the reference photos?
As far as I understand you would like to have nice fresh grass instead of dull and desaturated? Here is my attempt (render+scene).
The key here is using proper diffuse and translucency colors and values, and reflectivity.
I find interactive rendering and the new pan and zoom option super useful here, as it lets you tweak the material in real time.
Also in your photos I can see that the sky is overcast, not clear, so the sky intensity can be lowered a bit, and the sun size can be increased, as if they were affected by the clouds.
Let me know if this is helpful, or maybe you are looking for something completely different.
PS. Adding some material variation using CoronaMultiMap would probably improve realism a lot!
PS2. The aerial perspective is made using 3ds Max enviro controls, so if you switch to different view, you might end up with a black screen or something strange. You can just disable the fog in enviro settings.