[skin] SSS radius map is now evaluated as multiplier of the scalar value (which is in world units)Fixed 3dsmax directional lights shadow sizeHair MTL UI rearranged, switched colorless highlight multipler from roughness to glossiness- Spinners in VFB now respect global precision and snap value settings in 3ds Max.
- Improved spinning behavior of some spinners in VFB and CIE.
- All Corona UI is now displayed properly on high DPI monitors
Edit: Sorry, we've got a little screwup with the internal changelog. Some of the mentioned changes were not actually present in the daily.