Author Topic: 1.7 Daily Builds Changelog  (Read 17105 times)

2017-08-14, 23:08:24
Reply #15

Ryuu

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  • Fixed denoising blurring the image too much
  • Fixed CIE not loading denoised beauty saved from Corona
  • Fixed elements without anti-aliasing (normals, etc.) sometimes producing incorrect results for small renders/regions
  • CShading_SourceColor and CShading_Albedo render elements now use 33% less memory on CPUs supporting F16C instruction set (Ivy Bridge/Bulldozer and newer)
  • Improved denoising of hair - requires gathering additional data not supported by CIE yet
  • Added support for scripted light plugin rendering
  • Added dispersion to CoronaMtl

2017-08-23, 00:01:00
Reply #16

Ondra

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  • Fixed denoising not being applied with resume last rendering
  • Added new command saveAllElements to the CoronaFp interface to allow saving all render elements at once, same as when using VFB button
  • Color picker eye dropper now supports averaging colors of neighbouring pixels (up to 31x31 pixel patches)
  • Camera Map per Pixel map is again listed in mtl editor when corona is active renderer
  • Added improved hair denoising to CIE (introduced to Corona in previous daily)
  • Fixed some bugs in dispersion shading (e.g. artifacts on grazing angles)
  • Show VFB button/command now brings the corona VFB to front if hidden behind other windows
  • Fixed crash when using some (giant) LUTs
Rendering is magic.
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2017-09-06, 23:41:59
Reply #17

Ondra

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  • Improved algorithm generating thumbnails in render history
  • Added support for .hdr maps with formally incorrect format (which are widespread and other applications support them)
  • Default denoising value changed to 0.65
  • Added Corona Camera
  • Added CoronaSkinMtl, and SSS to Corona native material
  • Fixed “Lock sampling pattern” checkbox not working. This was also backported into 1.6 hotfix3
  • Fixed too much noise in images when using DR/renderfarms/resume rendering with the DMC sampler. This was also backported into 1.6 hotfix3
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-09, 00:19:52
Reply #18

Ryuu

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  • Fixed incorrect mapping in viewport of CoronaBitmap plugged into another map - https://corona-renderer.com/bugs/view.php?id=2797
  • Fixed incorrect bokeh when CoronaBitmap was used https://forum.corona-renderer.com/index.php?topic=16841
  • Text map, shapemap, vector map are now reported as supported by Corona (previously shown as incompatible)
  • Fixed bump converter map not working with triplanar map
  • Improved quality of material editor preview (to be identical with Corona 1.5) https://forum.corona-renderer.com/index.php?topic=17230
  • Added Corona material library
    • Launched through Corona->Material Library in main menu
    • Materials can be simply dragged to scene object or to material editor
    • Just few sample materials for now, but many more will be available in subsequent dailies
    • Probably will not work in Max 2014 and older yet, we're still working on that

2017-09-13, 00:23:36
Reply #19

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  • Fixed Corona triplanar and UVW randomizer not working with each other
  • Fixed render freezing when using skin mtl
  • Fixed Corona Bitmap spamming MAXScript Listener window - https://corona-renderer.com/bugs/view.php?id=2562
  • CoronaMtl: anisotropy controls freezing when no anisotropy is used
  • Material Library
    • Asset path is now set automatically.
    • Materials can be now sorted alphabetically or by overall usage count.
    • Fixed some occasional problems with drag & drop
    • Double clicking on material now displays a separate window with higher resolution preview

2017-09-14, 01:14:21
Reply #20

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  • UVW randomization map mode is now by default by instances
  • Skin material UI split into general/advanced rollout
  • CoronaMtl UI for volumetrics/SSS reworked - there is now mode toggle between SSS and volumetrics, and some controls freeze when SSS is used
  • Fixed bump converter UI (incorrect size)
  • Removed SSS color from CoronaMtl - diffuse color is now used together with the SSS scatter color
  • Corona bump convertor now works with CoronaAO
  • Fixed crash in Corona Scatter in max 2014 - https://forum.corona-renderer.com/index.php?topic=16389.0
  • Fixed maxscript naming of some Corona scatter parameters
  • Camera
    • Target distance is now modifiable even when the camera is not targetted
    • Added a spinner controlling the size of the camera icon
    • Added a spinner for image size in orthographic projection
    • Fixed UI controls freezing when necessary
    • Fixed drawing of camera in 3ds Max 2013 and 2014
    • Changed tilt/shift to work as in physical camera
    • Fixed UI refreshing when moving mouse in viewport
    • Minor improvements of UI
    • Renamed some camera parameters to be self-consistent (sharpenOverride -> overrideSharpening, etc.)
    • Different drawing of ortho camera projection
    • Made the camera easier to select in viewport
    • The camera now works with interactive without unnecessary restarts

2017-09-14, 23:49:37
Reply #21

Ondra

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  • CoronaCamera UI tweaks - some rollouts are collapsed by default, fixed tab order
  • CoronaCamera exposure reworked
  • CoronaScatter now requires a Corona license to work. This is in preparation for full API (to work with vray or other renderers)
  • SSS: renamed bleed color to scatter color in UI and maxscript
  • Fixed crash in CoronaBitmap when setting enviro rotation with autokey on
  • New VFB zoom icons
  • Fixed parsing of some IES profiles:https://corona-renderer.com/bugs/view.php?id=2747
  • Any Corona menu entries are now properly removed from 3ds Max after Corona is uninstalled
  • Material library is now optional component in the installer (selected for installation by default)
  • Material library data is no longer present in the installer. The data is now downloaded on-demand during the installation
  • Installer no longer reinstalls components that are already installed at the requested version. The main benefit of this is that the material data will not be reinstalled & redownloaded unless the data actually changes on the server.
  • Full Corona Material Library is now released (326 materials). The materials are free to use in any Corona rendering
  • Material library preview thumbnails are now resizable
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-16, 00:11:52
Reply #22

Ondra

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Material library
  • Added license clarifying allowed use (short version: any commercial or noncommercial use in Corona renderer is allowed. Redistributing and converting to other renderers is forbidden)
  • Added right click menu to thumbnails with additional functions (selecting objects in scene with given material applied, etc.)
  • Updated material pack (smaller size)
Misc
  • Fixed: Hair&Fur not rendering in instance mode https://corona-renderer.com/bugs/view.php?id=2777
  • Base object for hair&fur is now rendered
  • Postprocessing Tint is now applied in sRGB color space, meaning the color you select in picker is exactly the same color shown in the postprocessed image
  • Added inverse color picker into Corona color picker, allowing to perform white balance in Corona VFB via color tint
  • Fixed bug where during uninstallation Corona Uninstaller did not uninstall Corona Uninstaller
  • CoronaCamera now has object include/exclude option
  • Fixed minor bugs in CoronaCamera drawing

Added adaptive direct light sampling
  • In the latest build we introduce a new adaptive light sampling algorithm. It improves rendering times by learning which scene lights are important in particular scene location. Such lights then receive more rays than the others which results in a lower noise level. Up to 6 times speedup can be achieved. The algorithm is used automatically whenever there are at least two lights in the scene and it needs no parameters setting.
  • The new algorithm is more complicated then the previous one, therefore the number of rays per second can decrease. Several percents drop is usual though also 20 % less rays per second can be encountered in some scenes. If you come across even lower rates, please let us know.
  • Despite the lower number of rays per second, the same image quality should be reached in a shorter time than before. The speedup is scene dependent and ranges from tens to hundreds of percents. The algorithm works the best in scenes with a higher number of lights (100 and more), in scenes with lights with complex emission profiles or in scenes with high occlusion, i.e. where lot of emission from lights is blocked by obstacles. On the other hand, in scenes with just one light or in scenes where all lights shine everywhere no improvement is expected.
  • In rare cases some artifacts may appear, typically in a form of blocks with different noise level around shadow boundaries. Again, if you notice some, please report them to us.
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-19, 00:48:39
Reply #23

Ondra

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  • Made color saturation effect stronger, allowing for more maximum saturation to be applied
  • Fixed rendering freeze in some cases where glossy refraction was used
  • Fixed camera drawing in legacy (non-nitrous) viewport
  • Soft shadows are now working with 3dsmax directional light
  • Increased AA quality when resuming render
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-09-20, 00:41:53
Reply #24

Ryuu

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  • [skin] SSS radius map is now evaluated as multiplier of the scalar value (which is in world units)
  • Fixed 3dsmax directional lights shadow size
  • Hair MTL UI rearranged, switched colorless highlight multipler from roughness to glossiness
  • Spinners in VFB now respect global precision and snap value settings in 3ds Max.
  • Improved spinning behavior of some spinners in VFB and CIE.
  • All Corona UI is now displayed properly on high DPI monitors
Edit: Sorry, we've got a little screwup with the internal changelog. Some of the mentioned changes were not actually present in the daily.
« Last Edit: 2017-09-21, 01:13:20 by Ryuu »

2017-09-21, 01:10:24
Reply #25

Ryuu

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First release candidate for 1.7
  • [skin] SSS radius map is now evaluated as multiplier of the scalar value (which is in world units)
  • Fixed 3dsmax directional lights shadow size
  • Hair MTL UI rearranged, switched colorless highlight multipler from roughness to glossiness
  • Fixed: Installer freezes when cancelled during the additional pack download
  • Improved new direct light sampling algorithm in scenes with glass/reflections
  • Improved performance of new direct light sampling on machines with lot of threads (dual xeons)
  • Disabled the new direct light sampler for scenes with global medium (as it was not producing good results there)
  • Improved Corona scatter reporting of missing license
  • Fixed low viewport framerate when creating Corona Camera in 3ds Max 2016
  • Corona MatLib (formerly known as Corona Material Library)
    • Renamed to Corona MatLib
    • Updated wood materials
    • Now automatically displays license when launched for the first time

2017-09-25, 22:17:29
Reply #26

Ryuu

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Second release candidate for 1.7
  • Hair MTL UI reworked
  • Fixed VFB lightmix tab layout being broken by too long light element names
  • Fixed IR sometimes freezing in animations - https://forum.corona-renderer.com/index.php?topic=16331.0;topicseen
  • Fixed denoised image sometimes “ghosting” in IR - https://corona-renderer.com/bugs/view.php?id=2626
  • Reverted DR assets fetching back to 1.6 version. This fixes missing HDR assets, but projector maps in 3ds Max lights won't be auto-synchronized again.
  • More optimizations of the new direct light sampling algorithm for CPUs with many cores (dual Xeons mostly)
  • Updated CoronaConverter to v 1.37, adding support for SSS conversions
  • Fixed CIE to handle images containing "non-denoisable" pixels.
  • MatLib
    • Improved error handling when pre-renderer previews are missing
    • MatLib is now working on 3ds Max 2013 & 2014 (we’re still trying to make it working for 2012)
    • Drag & drop of materials optimized a bit
  • Camera
  • Hopefully fixed the error when installer sometimes used an older locally cached version of the downloaded MatLib file instead of downloading the updated version
  • To prevent downloading MatLib on every render node, you can now manually download the file https://installer.corona-renderer.com/3dsmax/1.7 RC2/MaterialLibrary and place the downloaded file to the same directory as the installer .exe

2017-09-26, 23:32:35
Reply #27

Ryuu

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Third release candidate for 1.7
  • CIE now displays single channel elements (like alpha or depth) from CXR
  • Added search icon next to the name filter in MatLib.
  • UI polishing - aligned controls in new dialogs
  • CoronaMtl, SkinMtl: renamed SSS fraction to SSS amount (including maxscript names)
  • Fixed tab order in all dialogs
  • Fixed crash in hair & fur + interactive rendering - https://corona-renderer.com/bugs/view.php?id=2844
  • Updated corona converter to v1.38
  • Changed default sensor width in CameraMod to 36mm
  • Camera
    • Changed default clipping range to be consistent with CameraMod
    • Fixed crash when moving camera with automatic vertical tilt
    • Fixed key frames being added when changing animation time
    • Moved exposure controls to photographic rollout

2017-09-28, 23:23:28
Reply #28

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Fourth release candidate for 1.7
  • Added tooltip to CoronaMtl Abbe number for better explanation
  • Small UI tweaks and fixes
  • Some hair material maxscript names renamed to be consistent with UI
  • Favorite star of a material in MatLib is now visible only if the material is marked as favorite, or the mouse cursor is above the material's preview.
  • Fixed Corona UVW randomizer never using extreme value ("to") when using step option
  • Fixed jumpy movement when orbiting Corona camera
  • Fixed converter script refusing to launch due to bad build timestamp

2017-10-03, 00:29:04
Reply #29

Ryuu

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1.7 RC5
  • Fixed slow interactive rendering response caused by the new direct light solver - we disable the adaptive learning when running IR
  • Fixed occasional crashes in UHD cache generation - https://forum.corona-renderer.com/index.php?topic=17592.msg110442#msg110442
  • Fixed occasional crashes when starting a second render - https://forum.corona-renderer.com/index.php?topic=15843.msg110682#msg110682
  • Material Library
    • In another “there and back again” moment, MatLib has been renamed to Material Library :)
    • Fixed popups caused by calling MaxScript functions not respecting 3ds Max quiet mode
    • showBrowserIfPossible function modified to comply with MaxScript return value conventions (zero value means success, non-zero means error)
    • Previews are now scaled with a better quality
    • Added button for opening material browser to Scene tab in Render Setup.
    • Added error dialogs showed in case Material Library is not installed or supported (sorry, we gave up on 3ds Max 2012).
    • Fixed material tooltips not hiding
    • Fixed “mental ray attributes missing” error messages on drag & drop - https://corona-renderer.com/bugs/view.php?id=2806