Author Topic: Daily Builds 1.7  (Read 47074 times)

2017-06-20, 23:53:26
Reply #105

romullus

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The new daily will be sooo awesome!!!
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2017-06-22, 00:31:34
Reply #106

Ondra

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new daily is out... check out the hair, bump converter, and uvw randomizer. The hair support is still WIP though ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-22, 00:38:10
Reply #107

denisgo22

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 awesome miracle!!!
How could it be all in so short time?!! :0

2017-06-22, 01:32:59
Reply #108

yohann

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new daily is out... check out the hair, bump converter, and uvw randomizer. The hair support is still WIP though ;)

Thank you Ondra, thank you so much! We are very glad with this new daily! Ornatrix working in amazing f****** quality!

Cheers from Zombie Studio!

2017-06-22, 01:38:09
Reply #109

snakebox

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Awesome release!!   I am a little curious about the new bump converter? what is it that it technically does differently?  and it turns things into a bump map, not a normal map correct?

It looks great and seems to be sharper? but using a high res rgb texture as the base, it's hard to see that much difference?

2017-06-22, 07:50:45
Reply #110

snakebox

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I appear to have a bug where max will crash to desktop if I zoom in and out in the framebuffer while rendering 3500px wide.

I don't know if its size specific, scene specific or what, but It happened 3 times in a row, and now it's been running for 22mins no problems, because I haven't touched it.

I'm talking production render, not interactive.

2017-06-22, 08:58:14
Reply #111

rozpustelnik

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How to use Corona Hair Material on max Hair&Fur? Any tips on Corona -> Hair&Fur workflow?

2017-06-22, 09:05:05
Reply #112

Ondra

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How to use Corona Hair Material on max Hair&Fur? Any tips on Corona -> Hair&Fur workflow?
This cannot be done with Hair&Fur API, I am trying to solve it with Autodesk
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-22, 09:06:43
Reply #113

rozpustelnik

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I keep my fingers crossed.

2017-06-22, 10:13:24
Reply #114

alexyork

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Quote
uvw randomizer

Any info on this? Sounds super useful!
Alex York
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RECENT SPACES
recentspaces.com

2017-06-22, 11:54:31
Reply #115

maru

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Quote
uvw randomizer
Any info on this? Sounds super useful!
It's similar to MultiMap. You can use it to randomly affect uvw scale/rotation/offset based on material id, object id, instances, etc.

2017-06-22, 11:55:43
Reply #116

alexyork

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Quote
uvw randomizer
Any info on this? Sounds super useful!
It's similar to MultiMap. You can use it to randomly affect uvw scale/rotation/offset based on material id, object id, instances, etc.

Epic. This will save massive time on so many projects.. great work.
Alex York
Partner
RECENT SPACES
recentspaces.com

2017-06-22, 12:02:41
Reply #117

romullus

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Major new features
  • Added bump convertor map, that converts any map to a bump map
  • Added UVW randomizer map, that allows applying random offset/rotation/scale to different objects


AAAAAAAAAAAAAAAAre you freaking serious?!!! I was prepared for bump convertor, since we knew it's coming, but uvw randomizer?! That came out of the blue. Uvw transform node was my wet dream for so many years, but i never believed that's gonna happen. Thank you Ondra oh so much!!! :]
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2017-06-22, 12:07:01
Reply #118

Ondra

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Thank Pavel who implemented it ;)
Rendering is magic.
Private scene uploader | How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-22, 12:12:09
Reply #119

romullus

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If you could kiss him from me... :D

I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures