Hi All,
I am a mac user and have been testing daily builds every time they come out and have to keep reverting to the Alpha version that is on the downloads page of the main site. I understand that these versions may be unstable. Are any other mac users having similar problems?
I am keeping displacement off on all materials but I do use lightmix.
Phil
Mixed user here. Love working on mac and it crashes with large scenes (typically when trying to move camera), but ONLY occasionally whereas with the same scene Win machine does not. I do think it has something to do with the fact the scene is large and Mac machine has 16 Gb of RAM, whereas win machine has 64. When working on smaller scenes I don't have such problems with Corona. Pretty stable so far (except for few known issues). Worth mentioning I'm still on 10.11.6. Have had problems with Sierra, so I'll stay with El Crap for the time being (or until I switch completely to win machines - a lot of field work - waiting to see whether good win laptops with latest AMD (perhaps threadripper) or latest core i9 mobile versions will appear - which may never happen due to the power consumption of such beasts).
Hi,
I am sorry for the crashes but to be able to fix them we must reproduce the problem. I will try to create a scene with a lot of geometry, materials and lights (it does not have to be a meaningful scene only the count of objects matters) and I will try to reproduce it. Could I ask you to do the same to see if you can reliably reproduce the crash? Thank You
Nikola
It is OK, no need to be sorry. You're doing great so far. I cannot reproduce crashes reliably myself, unfortunately. For example, the scene I was working on yesterday was a massive one - not a single crash. So go figure. Could be that the new daily build fixed something or it just decided not to crash on me. Btw, while working on that same massive scene I noticed that Region render doesn't work properly or at least, the way it worked before. Now when starting render and marking render region, it doesn't start to render just that region but keeps rendering the whole thing. I have to restart render for render region to have effect. Conversely, when disabling/removing render region while rendering, whole scene doesn't start to render, it keeps rendering just the render region. Hope this won't be the way it is going to work from now on, because for big scenes it does matter it to behave as before. Thanks.
P.S. It is a real pity shadow catcher is not implemented yet. Include/Exclude tab in the light material is not functional yet?