Author Topic: Corona for Cinema 4D Beta 1 daily build - Changelog  (Read 23297 times)

2017-04-05, 19:58:22

Nikola

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Changes in 2017-04-05 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Fixed crash when opening older scenes
  • Fixed crash when HDR environment maps was used
  • Fixed crash when UVW-mapping was used for sky
  • Fixed crash when "Material override" and "Preserve displacement" was used
  • Fixed crash when "Resume from EXR" was used
  • Fixed bug when Corona plugin was not loaded during CINEMA 4D start
  • Fixed saving of render to EXR format
  • Fixed refreshing of rendered image when LightMix parameters are changed
  • Changed licensing scheme that special beta-testing license is not needed for daily builds

2017-04-07, 17:28:22
Reply #1

Nikola

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Changes in 2017-04-07 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Fixed broken environment overrides
  • Fixed bad mapping when classic CINEMA 4D bitmap was used in scene environment
  • Fixed flipped UVW mapping when Corona bitmap was used
  • Fixed render progress indication
  • Fixed denoising progress indication
  • Sharpening and blurring has its own radius parameter and sharpening can be disabled now

2017-04-13, 19:55:12
Reply #2

Nikola

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Changes in 2017-04-13 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Fixed corona bitmap being vertically flipped in some situations
  • Fixed problems with UHD cache parameters not working properly
  • Fixed starting, stopping and cancellation of rendering during animation and/or denoising
  • The option to disable shading when rendering only masks (for example) is now functional
  • Opacity pass in volume material now renders correctly
  • Corona bitmap obeys the mapping in bump channel now
  • Cubic mapping and other mappings that depend on the normal now work correctly with bump-mapping (some bugs still remains)
  • Corona bitmap shader automatically fills-in the texture when created over existing C4D bitmap shader
  • Light-mix settings are remembered between renders as well as when the scene is saved
  • Separated bloom and glare checkboxes in virtual beauty pass
  • Added Corona Image Editor to Windows installer (macOS port of image editor is not finished yet)

2017-04-19, 23:42:01
Reply #3

Nikola

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Changes in 2017-04-19 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Fixed broken activation of Corona image editor
  • Fixed problem that Bloom and Glare was not applied when multi-pass was used
  • Fixed crash when the first entry in multi-pass dialog was deleted
  • Added new experimental implementation of bump mapping to produce output closer to the Cinema one (older scenes may look different now)
  • Added partial implementation of LightMix bake to scene function (">Scene" button)
  • Resume last render also works in Corona VFB now

2017-04-21, 18:11:39
Reply #4

Nikola

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Changes in 2017-04-21 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Fixed bug when Bloom and Glare was not applied to LightMix pass (it is applied now, but VFB window must be refreshed by "Refresh" button or by changing the VFB size)
  • Fixed Shutter speed being reset after scene reload
  • Fixed problems with starting and stopping of Team render

2017-04-26, 17:45:17
Reply #5

Nikola

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Changes in 2017-04-26 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Fixed problem that colour profile was ignored when image was rendered with Team render (bad gamma)

2017-05-05, 17:14:43
Reply #6

Nikola

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Changes in 2017-05-05 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Fixed problem that alpha channel was ignored when image was rendered with Team render
  • Fixed crash during Corona activation on macOS
  • Fixed freeze (deadlock) when render was started
  • Added "Same object only" and "Same material only" options to "Include/Exclude" list into "Round edges shader"

2017-05-17, 16:11:02
Reply #7

Nikola

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Changes in 2017-05-17 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Motion blur works for all rendering modes now (Picture Viewer, VFB, Team renderer, Batch renderer, Commandline renderer)
  • Fixed crash when lights were animated with motion blur enabled
  • Fixed problem that rendering to Viewport didn't start sometimes
  • Finally fixed licencing problems in Corona Image Editor
  • Fixed accidentally flipped ambient occlusion shader exclusion options functionality
  • Material IDs (selections) for Corona proxy are exported now

2017-06-27, 16:09:37
Reply #8

Nikola

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Changes in 2017-06-27 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Added Corona Image Editor for macOS
  • Fixed crash when Takes system was used
  • Fixed adding of Takes renders to Picture Viewer history
  • Fixed gamma in VFB on macOS (image in Picture viewer and VFB looks the same now)
  • Fixed bug when Picture viewer window was always above the VFB window on macOS
  • Fixed Cinema 4D subframe motion blur and partially fixed fields rendering (it won't crash now)

2017-07-11, 12:37:46
Reply #9

Nikola

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Changes in 2017-07-11 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Fixed activation problems on macOS
  • Parialy fixed editing of parameters values in Corona Image Editor on macOS (layout is still slightly wrong)
  • Changed thread scheduling policy to test if it will improve Cinema responsiveness when complex scene is rendered

2017-07-24, 17:55:14
Reply #10

Nikola

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Changes in 2017-07-24 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Added new and improved image sampler, capable up to 100% speedups, on by default for all new and old scenes
  • Removed old and unused image samplers

2017-08-29, 14:25:43
Reply #11

Nikola

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Changes in 2017-08-29 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):

  • Fixed bug when clearing the noise (convergence) was much slower in Team Render
  • Fixed bug when some parts of Team Rendered image were different noise level
  • Fixed various Team Render connection bugs (reconnecting of clients during rendering is handled correctly now)
  • Fixed nonworking single frame rendering when Team Render Server was used
  • Fixed enabling and disabling of render stamp in Team Render
  • Fixed bug when different colour profiles were used in Team Render especially in combination with Multi-Pass
  • Fixed bug when colour profile of rendered image was changed after end of Team Rendering in some cases
  • Fixed bug when post processing was not applied after end of Team Rendering
  • Fixed bug when multiple passes was not rendered sometimes even if the Multi-Pass was enabled
  • Implemented saving of rendered image in Team Render

Notes:
Team rendering still works only in Picture Viewer. To make it work in VFB we still need to make some changes in Core. These changes will also fix the statistics (only passes are counted now), nonworking adaptivity and noise and time stop limit.
« Last Edit: 2017-08-29, 15:57:31 by Nikola »

2017-08-31, 16:34:48
Reply #12

Nikola

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Changes in 2017-08-31 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Fixed nonworking Tone mapping after end of rendering
  • Fixed crash especially when Motion blur was used
  • Fixed macOS installer which installed Corona to the wrong location sometimes
  • Added Corona Standalone into both installers

2017-09-04, 16:52:22
Reply #13

Nikola

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Changes in 2017-09-04 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Fixed bug when Team Rendering of animations was not finished successfully especially when new client connected during rendering
  • Fixed bug when Cinema 4D was not detected by installer in some cases
  • Added Corona for Cinema 4D R19 into both installers

2017-09-05, 17:32:21
Reply #14

Nikola

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Changes in 2017-09-05 (https://drive.google.com/drive/folders/0B7xyYS3daSJ7V3BJZWlMR2EzUG8):
  • Fixed freeze when Cinema 4D Bitmap shader was replaced by Corona Bitmap shader